Zombie model

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Dirty_Ape

Wandering do-wotsit
Jul 3, 2003
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Would be superb to get them working with your scope.Love the scope.

Explain skeletal meshes,either i,m ignorant or I dont recognize the terminology.I presume they will be animated with character studio,though I can build bones in Max if needed.
 

Smoke39

whatever
Jun 2, 2001
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Erm, I da know how to explain skeletal meshes... UT2K3 player models are skeletal, the monsters aren't. If you're making your zombies in the same way you'd make a player model, it's probably a skeletal mesh. And in that case, it'd be helpful if you used the same bone names as the UT2K3 player models.
 

Kangus

Zombie on your pwn!
Jan 29, 2001
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yes, skeletal is generally the best way to go.... from what my old modeller on Pearman told me way back when, skeletal animation also puts less strain on the system than does vertex animation or whatever the other kind is.
 

Dirty_Ape

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Jul 3, 2003
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Skeletal it is then.I knew the old method as vertex animation,the way the first Quake was done.Very time consuming.Not exactly animator freindly.

Should start modelling this week.I also want to develope a legless zombie that drags itself along.Should be nice and creepy,dragging its guts along behind it.
 

Dirty_Ape

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Jul 3, 2003
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Animated entrails are a definate possiblity.I loved all the bits in Day of the Dead with guts spilling out and also Reanimator with the intestine attack at the end.A zombie would look great with entrails swinging about as it moves.Ooooh the possibilities....
 

Dirty_Ape

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Jul 3, 2003
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Here she comes just a'walkin down the street singing 'Doo-a-diddy-dum-diddy...BBBrainsssss!'


Consider a this a work in progress.Polycount now at 1116.
 

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Dirty_Ape

Wandering do-wotsit
Jul 3, 2003
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His and hers walking undead.

What do you think?

Heads detach to show spine bone sticking out of neck.

Can make more bits separate for dismembement but the joints will be obvious without shoulder pads and stuff to hide them.

Must do guts next to hang out after gut-shot,as long as they dont send the poly-count too high.
 

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Smoke39

whatever
Jun 2, 2001
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I am likin' the sound of those gut-shots, there. Can't wait to see the models skinned. :D