Yet Another Real-life Mod Beta May 29 2013 [DL][version 130]
Are you still not tired of "realism" mods, Ak47s, M16s and instant hit madness? Do you wish you could play COD4MW, but don't have a computer fast enough to run it (or a PS3, or a XBox360)? Then I have just the unimaginative-realism-clone mod for you! Yet Another Real-life Mod!
Name: Y.A.R.M.
Version: Beta 130 - May 29 2013
Author: Meowcat
Compatibility: UT2004 (patch 3339)
Description: Yet Another Real-life Mod. Semi Realistic weapon and player pack. Contains several different mutators including a cheap COD4MW knockoff mutator and Rainbow Six mutator. Also now includes a YARM Domination gametype which works on all DM maps. The number of domination points, amount of time they stay in one place and whether or not they move is configurable.
Players choose between multiple classes/uniforms to fight as: Sniper, Recon, Infantry, Demolition, Spy, Light Machine Gunner, and Assault etc. Players can:
1. climb up ledges/mantling as well as perform "railing jumps" as in Splinter Cell/Mirror's Edge
2. perform GoldenEye64 style leaning
3. go prone
4. roadie run/sprint
5. Custom third person animations for off hand grenades, knife slashes etc. for YARM player models.
Featured weapons: Assault Rifles, Submachine Guns, Shotgun, Sniper Rifles, Combat Knives, Numerous Pistols, Single Shot Grenade Launcher, Rocket Launcher, Smoke Grenades, Gas Grenades, Timed Mines, Remote Mines, Proxy Mines, Anti Vehicle mines, claymores, and a Light Machine Gun (or two).
Some specific RL weapons are: M16, AK74, AKMS, HK G36, HK G3, M14, SA80, AKMSU, MP5A5, MP5SD, MP5K, UZI, Colt M1911, HK MK23, Beretta M9, HK P7M12, M40 Sniper Rifle, Robar .50 cal rifle, PGM Hecate, PSG-1 Rifle, M3 Shotgun, M249 equivalent, M60, M67 Fragmentation grenades, RPG-7 Launcher, HK 69 Grenade Launcher.
Special weapon features:
1. All non explosive weapons feature melee attacks, either weapon smashes or knife slashes (all offhand hits in COD mute are knife slashes).
2. Client Side Hit Detection optional for instant hit weapons. This is a very simple option that should only be used when playing with trusted players.
3. Ability to zoom-in / aim with weapons. Iron Sight option is available via YARM Weapons mutator config page.
Make sure to reassign keys to these functions in the controls. For instructions on how to perform rail jumps and ledge climbs Read the YARM130_readme.rtf help file.
New Game Types: YARM Domination gametype works on all DM maps. The number of domination points, amount of time they stay in one place and whether or not they move is configurable. Has working bot code and encourages use and movement around the entire map. Also includes single flag control gametype (free for all but player who is holding the flag will get more points).
Help and Thanks: Please see the included YARM126_readme file for the complete list of those who helped in one way or another. Here is a quick rundown: Postal, Mr. White, Mr. SD, EvilDrWong, Grobut (cool new AK skins!), Dicky_B, Silver_Ibex, Doc_Edo, Mr. Evil, Parser, Mysterial, UT2004Addict, Lopar-XL, 4TX4, SquirrelZero
Download: YARM Version 130 Core May 29 2013
Some maps as well.
My recreation on Halo 2's Zanzibar, and GoldenEye64's Complex.
My own creations, a CTF map near a Port, and an outdoor level near a rainy coast (sort of inspired by the movie Insomnia)
Screenshots:
<-> <->
<-> <-> <->
<-> <->
Please post your suggestions, flames, rants (or encouragement) about this mod here, or email me! I appreciate feedback (good and bad).
August 30 2008: Below additions included in new version:
-INF 2.75 style mutator (small weapon set, explosive ammo, on screen radar, drop all ammo and weapons when dying
-UZI SMG
-PSG-1 Rifle
-more COD player models
-new "King Flag" gametype: player holding the pirate flag gets extra points
-numerous model & skin tweaks, code optimizations
[EDIT May 3 2009] Updated version posted. Contains another new gametype (YARM Recovery) in which both teams must fight to locate, collect, and take an object to a recovery location to score points. Both the recovery point and object are randomly placed on the map, with the HUD showing where to go to find them. Bots play this exceedingly well.
Also added the Halo Pistol M6C (or at least my recreation), Goldeneye Sniper Rifle; fixed the grenade launcher and PGM Sniper Rifle weapon models, and added some new player models.
More Screenshots:
<-> <->
<-> <->
<-> <->
Are you still not tired of "realism" mods, Ak47s, M16s and instant hit madness? Do you wish you could play COD4MW, but don't have a computer fast enough to run it (or a PS3, or a XBox360)? Then I have just the unimaginative-realism-clone mod for you! Yet Another Real-life Mod!
Name: Y.A.R.M.
Version: Beta 130 - May 29 2013
Author: Meowcat
Compatibility: UT2004 (patch 3339)
Description: Yet Another Real-life Mod. Semi Realistic weapon and player pack. Contains several different mutators including a cheap COD4MW knockoff mutator and Rainbow Six mutator. Also now includes a YARM Domination gametype which works on all DM maps. The number of domination points, amount of time they stay in one place and whether or not they move is configurable.
Players choose between multiple classes/uniforms to fight as: Sniper, Recon, Infantry, Demolition, Spy, Light Machine Gunner, and Assault etc. Players can:
1. climb up ledges/mantling as well as perform "railing jumps" as in Splinter Cell/Mirror's Edge
2. perform GoldenEye64 style leaning
3. go prone
4. roadie run/sprint
5. Custom third person animations for off hand grenades, knife slashes etc. for YARM player models.
Featured weapons: Assault Rifles, Submachine Guns, Shotgun, Sniper Rifles, Combat Knives, Numerous Pistols, Single Shot Grenade Launcher, Rocket Launcher, Smoke Grenades, Gas Grenades, Timed Mines, Remote Mines, Proxy Mines, Anti Vehicle mines, claymores, and a Light Machine Gun (or two).
Some specific RL weapons are: M16, AK74, AKMS, HK G36, HK G3, M14, SA80, AKMSU, MP5A5, MP5SD, MP5K, UZI, Colt M1911, HK MK23, Beretta M9, HK P7M12, M40 Sniper Rifle, Robar .50 cal rifle, PGM Hecate, PSG-1 Rifle, M3 Shotgun, M249 equivalent, M60, M67 Fragmentation grenades, RPG-7 Launcher, HK 69 Grenade Launcher.
Special weapon features:
1. All non explosive weapons feature melee attacks, either weapon smashes or knife slashes (all offhand hits in COD mute are knife slashes).
2. Client Side Hit Detection optional for instant hit weapons. This is a very simple option that should only be used when playing with trusted players.
3. Ability to zoom-in / aim with weapons. Iron Sight option is available via YARM Weapons mutator config page.
Make sure to reassign keys to these functions in the controls. For instructions on how to perform rail jumps and ledge climbs Read the YARM130_readme.rtf help file.
New Game Types: YARM Domination gametype works on all DM maps. The number of domination points, amount of time they stay in one place and whether or not they move is configurable. Has working bot code and encourages use and movement around the entire map. Also includes single flag control gametype (free for all but player who is holding the flag will get more points).
Help and Thanks: Please see the included YARM126_readme file for the complete list of those who helped in one way or another. Here is a quick rundown: Postal, Mr. White, Mr. SD, EvilDrWong, Grobut (cool new AK skins!), Dicky_B, Silver_Ibex, Doc_Edo, Mr. Evil, Parser, Mysterial, UT2004Addict, Lopar-XL, 4TX4, SquirrelZero
Download: YARM Version 130 Core May 29 2013
Some maps as well.
My recreation on Halo 2's Zanzibar, and GoldenEye64's Complex.
My own creations, a CTF map near a Port, and an outdoor level near a rainy coast (sort of inspired by the movie Insomnia)
Screenshots:
<-> <->
<-> <-> <->
<-> <->
Please post your suggestions, flames, rants (or encouragement) about this mod here, or email me! I appreciate feedback (good and bad).
August 30 2008: Below additions included in new version:
-INF 2.75 style mutator (small weapon set, explosive ammo, on screen radar, drop all ammo and weapons when dying
-UZI SMG
-PSG-1 Rifle
-more COD player models
-new "King Flag" gametype: player holding the pirate flag gets extra points
-numerous model & skin tweaks, code optimizations
[EDIT May 3 2009] Updated version posted. Contains another new gametype (YARM Recovery) in which both teams must fight to locate, collect, and take an object to a recovery location to score points. Both the recovery point and object are randomly placed on the map, with the HUD showing where to go to find them. Bots play this exceedingly well.
Also added the Halo Pistol M6C (or at least my recreation), Goldeneye Sniper Rifle; fixed the grenade launcher and PGM Sniper Rifle weapon models, and added some new player models.
More Screenshots:
<-> <->
<-> <->
<-> <->
Last edited: