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UE2 - UT2kX xproc mesh water help

Discussion in 'Mapping' started by 8chaos, Aug 3, 2010.

  1. 8chaos

    8chaos New Member

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    [​IMG]

    im a bit rusty with the unreal engine, but i remeber before i used 3ds max to make a subdivided plane and used it as a xproc mesh to make pretty water that flowed from north to south, does anyone know how i would do this with blender?

    before it was just a huge plane and it did lower the fps, is there a way i can crop it to fit the dimensions of the sculpted terrain? thanks!:D
     
  2. 8chaos

    8chaos New Member

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    well uhh thanks for the help lol

    i managed to figure it out in blender.. heres the end result not cropped tho but i will learn soon enough.

    [​IMG]

    [​IMG]
     
  3. Sjosz

    Sjosz (╯°□°)╯︵ ┻━┻

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    You know, questions about Blender are better off in a Blender forum, which this is not. Just sayin'.
     

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