Yeah...maybe I should make the screenshot room FLASH those colors instead of just static?
heavy_wargod said:
w0w dude THATS GREAT! Man those graphics look like its real.
what do those turrents shoot?
The turrets are basically completely decorative right now, the concept is that the building for that level is a massive floating fortress-type ship. They rotate and spin and whatnot, but currently they don't do much else.
heavy_wargod said:
But now the next question; haha how big is your AMP-mappack now?
and my dad was watching when I looked at all those screenshots and he wants to go mapping too!
XMP-AlphaShadowsX4: 6.5 Mb
XMP-AMP-AlphaIsle-Beta6: 27.2 Mb
XMP-AMP-DustyHeights-Beta-1: 29.4 Mb
XMP-AMP-SkyStation-Beta1: 27.1 Mb
XMP-AMP-Urbindia-Alpha-12: 62.6 Mb
XMP-AMP-AlphaScreenShotRoom: 0.2 Mb
XMP-AMP-HallOfGutblows-Beta5: 2.8 Mb
XMP-AMP-TimelessHall-Beta2: 16.3 Mb
Total: 172.1 Mb Uncompressed
Compressed should be a little under half.
heavy_wargod said:
why does no-one make a citymap? will be the first one!
and I like this one: XMP-AMP-AlphaIsle-Beta6
City maps are for n00bs.
J/k
But seriously: UTXMP does have an urban map, and its pretty cool. In fact I think another one FMI is making. The problem with making an urban map for U2XMP is that you need to come up with all kinds of new content, like textures and static meshes and etc. Also, U2XMP does not have very many mappers. I would make one, but:
A.) I suck at photoshop so I can't make urban textures
B.) I still don't know how to get models from Maya PLE to Unreal II, I did it for UT2004 so thats why DustyHeights is for UTXMP
heavy_wargod said:
screenshot dhprev28oz.jpg of XMP-AMP-DustyHeights-Beta-1 I see there a weird thing...
is that an vehicular? (left high) looks like an alienship!
Err....you're not supposed to see that. From the area where players are in the canyon, those things are solar panels sticking into the air to explain the energy source there. You don't actually go to the top of the canyon in game. You go pretty close to the top, but never all the way.
heavy_wargod said:
Nope. I can't get my scripts to compile for UTXMP.
Otherwise I would have this vehicle in-game.
It's a hovering assault vehicle. I also have a ton of other 2k4 onslaught vehicles, some of which I might've converted.
Oh, btw, that link you posted? That's where I started mapping.