1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UE2 - UT2kX XIII adding better checkpoints

Discussion in 'Mapping' started by leetylr, Dec 6, 2011.

  1. leetylr

    leetylr New Member

    Joined:
    Dec 6, 2011
    Messages:
    1
    Likes Received:
    0
    XIII

    Hi my name is Lee

    I am trying to add a few more check points to some of the harder levels and the level design is sometimes very unforgiving. especially Haul01b.unr

    The checkpoints loads, the only problem is i cant get the save to remember all my actions before the checkpoint and the ai i killed earlier is alive again, pickups etc.

    As this is my first delve into the unreal engine 2 could anyone help me and give any pointers on how to correct this.

    Best of luck everybody and thanks.

    Lee Taylor
     
  2. brick

    brick New Member

    Joined:
    Sep 5, 2011
    Messages:
    15
    Likes Received:
    0
    Did you try to use and manage some XIIISaveGameTrigger actor, XIIIThingsToSave actor ?

    In XIIISaveGameTrigger you have a ActorsToDestroy field.
     
    Last edited: Dec 20, 2011

Share This Page