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UE2 - UT2kX XIII adding better checkpoints

Discussion in 'Mapping' started by leetylr, Dec 6, 2011.

  1. leetylr

    leetylr New Member

    Dec 6, 2011
    Likes Received:

    Hi my name is Lee

    I am trying to add a few more check points to some of the harder levels and the level design is sometimes very unforgiving. especially Haul01b.unr

    The checkpoints loads, the only problem is i cant get the save to remember all my actions before the checkpoint and the ai i killed earlier is alive again, pickups etc.

    As this is my first delve into the unreal engine 2 could anyone help me and give any pointers on how to correct this.

    Best of luck everybody and thanks.

    Lee Taylor
  2. brick

    brick New Member

    Sep 5, 2011
    Likes Received:
    Did you try to use and manage some XIIISaveGameTrigger actor, XIIIThingsToSave actor ?

    In XIIISaveGameTrigger you have a ActorsToDestroy field.
    Last edited: Dec 20, 2011

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