First off, for the love of all things, re-import the crosshairs and untick the "Generate Mip-Maps" box(please!)
Those of us using low details end up having to deal with very blurry crosshairs(especially with the sniper rifle, you can only see the outer bars)
Secondly about the crosshairs, could you add a bit of transparency to the AR crosshair?
Those solid blocks make it quite difficult to see what you're aiming at(especially since the weapon models are shown)
[Edit]Nevermind, went ahead and mapped which was which
Speaking of the weapons, I was a Tech in one game and using my mousewheel(Next/PrevWeapon) I was stuck in a loop between Rocket/Auto turrets
Also, for those using low detail, the sniperzoom defaults to the UTClassic sniperzoom
Those of us using low details end up having to deal with very blurry crosshairs(especially with the sniper rifle, you can only see the outer bars)
Secondly about the crosshairs, could you add a bit of transparency to the AR crosshair?
Those solid blocks make it quite difficult to see what you're aiming at(especially since the weapon models are shown)
[Edit]Nevermind, went ahead and mapped which was which
Speaking of the weapons, I was a Tech in one game and using my mousewheel(Next/PrevWeapon) I was stuck in a loop between Rocket/Auto turrets
Also, for those using low detail, the sniperzoom defaults to the UTClassic sniperzoom
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