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WTF? WHy oh why!

Discussion in 'Level Editing - Advanced' started by Chrysaor, Nov 10, 2001.

  1. Chrysaor

    Chrysaor Lord of the Pants

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    okay load up my map and goto the flag room and back up to the two boxes in the back left corner and then turn around and look straight at the flag in RED's base. When I do this I get a 270 max poly, but when I do the SAME thing in BLUE's base I get a 200 poly max, and the blue base even has a few extra trim peices! It's a cut and paste job how can i have so much variance?

    If u can't figure out where i'm talking about in the map just say so and i'll post pics.

    Here's the map:

    http://www.chrysaor.org/CTF-Nameless41.unr
     
  2. Chrysaor

    Chrysaor Lord of the Pants

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    btw u'll need SGTech and richrig to view this one :)
     
  3. Shin

    Shin Ethical Illusionz

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    ****e :p
     
  4. Hourences

    Hourences New Member

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  5. Chrysaor

    Chrysaor Lord of the Pants

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    All right it fixed itself...go figure?

    Now I'm set :D

    Beta Coming soon...
     
  6. Hourences

    Hourences New Member

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    well it makes himself too, what do you think of random generating bsp holes each rebuild ?:D
     
  7. ChrisToth.hu

    ChrisToth.hu Level Designer

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    Maybe it was the UED Goblin...
     
  8. Chrysaor

    Chrysaor Lord of the Pants

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    ....that bit ch...
     
  9. Ulukai

    Ulukai New Member

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    It could have been the uber nasty my-texture-has-gone-masked-even-though-it-shouldn't-be bug which lets the engine "see" through and hence render polys behind walls painted with the offending texture
     
  10. Akuma

    Akuma Deacon Massif

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    to avoid that make sure you use a unique texture for your zone portals :)
     
  11. Chrysaor

    Chrysaor Lord of the Pants

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    I use the botpack ones, red/green style, and then i saw um...mister prophet? who made them modulated. That's a COOOL idea.
     

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