wtf i cant creatre terrain

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

carmatic

New Member
Jan 31, 2004
746
0
0
oh ok

under what circumstances will you get bsp holes? like even if you have perfectly aligned them on the grid or something?
 

jerdaygo

How jerdaygo?
Jan 10, 2004
612
0
0
47
USA
carmatic said:
oh ok

under what circumstances will you get bsp holes? like even if you have perfectly aligned them on the grid or something?

When you use bsp for things more complicated than geometric shapes, true you can make things more complicated than cubes and spheres, but the more you deviate from those the more likelihood you will get holes.
 

carmatic

New Member
Jan 31, 2004
746
0
0
ah... holes as in not some flaw in the bsp system that can create errors in some mathematical conditions, but the users not able to keep track of where they put their brushes and vertices and stuff?
::edit:: ah maybe not... http://wiki.beyondunreal.com/wiki/BSP_Tree

like, when i use a bsp terrain, i make it so that its the only addition brush within that volume, and make it fit its subtraction brush perfectly... you can edit the vertices on the meshy side to create more convincing terrain
but i think the even better way is to use the bsp terrain as a subtraction, thats why the meshy side faces downwards... that way, the bsp terrain tool is more like 'the space above your bsp terrain' tool...
but i think i will use the bsp terrain to create arbitiary bsp shapes where its like just one big rock that is jutting out on a flat desert plane or something...i can shape them like terrain, yet move them around like other bsp brushes, that's got to be a good thing...

there are other concepts that i still want to know , tho, like since bsp is gonig to be slower , i want to know about this zoning concept, like antiportals and stuff
 
Last edited:

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
just use a proper terrain ffs, it looks much nicer and you can blend the textures and it runs faster and use SMs for the rocks.
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
carmatic


Do you have tryied the Terrain tool inside UED 3.0?

I'm assuming you don't looking at this post.
 

carmatic

New Member
Jan 31, 2004
746
0
0
yes i have, but i havent actually ran around in a terrain created by myself yet...
i just created some fake-looking mountains with all the wrong textures and stuff, but yeah , to use the paint tool (and smoothen, flatten, etc) to change the terrain height you have to select the terrain, and not one of its layers on a different tab on teh terraineditor window...
 

craze

New Member
Jan 27, 2005
322
0
0
yeah, i wanna put terrain in UWRL-Craze i subtrated space below the map so i have room, but I want my terrain to go accross the entire map, what settings should i use?