wtf i cant creatre terrain

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craze

New Member
Jan 27, 2005
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ok i followed some tutorials and sucessfully created some terrain, then i decided to bring some terrain into my level for fun, every time i create new terrain it crashes wyh the F is this happening to me?
 

craze

New Member
Jan 27, 2005
322
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craze said:
ok i followed some tutorials and sucessfully created some terrain, then i decided to bring some terrain into my level for fun, every time i create new terrain it crashes wyh the F is this happening to me?
here:

Build UT2004_Build_[2005-02-15_17.02]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1906 MHz with 1023MB RAM
Video: ALL-IN-WONDER 9600 SERIES (6414)

General protection fault!

History: FStaticTexture::GetTextureData <- myLevel.Terrain.Baby_Huey <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UCanvas::WrappedPrint <- (Baby_Huey) <- UCanvas::WrappedPrintf <- DrawTerrainHeightmap <- REN_TerrainHeightmap <- UUnrealEdEngine::Draw <- (Cam=TerrainHeightmap,Flags=640 <- UWindowsViewport::Repaint <- WPageToolsTerrains::RefreshViewport <- WPageToolsTerrains::OnTerrainsSelectionChange <- WPageToolsTerrains::RefreshTerrains <- WPageToolsTerrains::Refresh <- WPageToolsTerrains::OnNewTerrain <- WButton::InterceptControlCommand <- WWindow::WndProc <- WWindow::StaticProc <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
What is your terrain resolution? The Heightmap.

Make sure it's relative.

128X128 256X256

I ALWAYS use 128X128

EDIT: ok , try ''BabyHuey'' instead of ''Baby_Huey''
 
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craze

New Member
Jan 27, 2005
322
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Kantham said:
What is your terrain resolution? The Heightmap.

Make sure it's relative.

128X128 256X256

I ALWAYS use 128X128

EDIT: ok , try ''BabyHuey'' instead of ''Baby_Huey''

heres a pic, yes i have the zone info set up, i just made this realy quick and didnt wanna open up a level.......

EDIT: i dont use a texture, i make a flat terrain in uEd tnem use the tools, it makes its own texturte, it worked before...

EDIT: now i cant create any terrain at that size in any map...
 

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Kantham

Fool.
Sep 17, 2004
18,034
2
38
Wow , i understand why it crash now. Always use preferably 128X128 , and scale it from the Terrain info actor then. ONS-Torlan is 128X128


Here take a look, i am working on this right now, belive me or don't , the terrain is at 128X128

You can see the little ONS turret in the Bottom-right , the little red dot , just to give you an idea on how 1280 would totaly unplayable
 

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carmatic

New Member
Jan 31, 2004
746
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uhh i just tried to create a 4096x4096 terrain, and guess what it crashed unrealed... ive spent more time crashing than ive making a level, so far....

so yous says that it should be powers of 2 say?
 

bobnine

JamesG
Jul 18, 2004
143
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35
New Zealand
You relly dont need that high resolution,to make the terrain bigger without increasing the resolution of the heightmap,go into the TerraIninfo's properties,and go to TerrainInfo and change the TerrainScale.When you make the terrain have a resolution 4096x4096,it tries to make a terrain made of 33554432 triangles,which is what is making your editor crash.
 
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ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
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0
Right behind you.
carmatic said:
uhh i just tried to create a 4096x4096 terrain, and guess what it crashed unrealed... ive spent more time crashing than ive making a level, so far....

so yous says that it should be powers of 2 say?

IT SHOULD BE SMALL!!!!

4096x4096 is WAY TOO HUGE!!!!!!!

Trye 256x256, that'll give you normal sized terrain (think roughly the size if UWRL-TrainRace)
 

carmatic

New Member
Jan 31, 2004
746
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ah ok... almost fixed it then
will go in there to try again...

is there like a staticmesh that i can use so that when i put it in the world i can see the scale of things... cuz right now all i see is just some simple shapes on the terrain, and the texture, and not much else...
 

jerdaygo

How jerdaygo?
Jan 10, 2004
612
0
0
47
USA
Just to give you an idea, just multipy the numbers together and thats the number of polys that terrain will have, a 4096 X 4096 would have 16,777,216, the Unreal Engine 2 itself cant handle that size of a terrain ;) so stick to 256 X 256 as your Max but a 128X 128 should be more than enough (steve has even done some amazing things with a 32 X 32).
 

craze

New Member
Jan 27, 2005
322
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0
ProjectX said:
I stick to 512 as a max really, but I use that size very sparingly with heavy amounts of distance fog (Alpine)
i wanna put terrain in my map tho...( kinda big)
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
look a 512x512 terrain size WILL NOT be of size 512x512. It will be 512 triangles x 512 triangles. Probably about the size of 16384x16384, and you can always scale the size of each triangle anyway in the terraininfo properties.
 

carmatic

New Member
Jan 31, 2004
746
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0
you could do it unreal1 style , and use the bsp terrain...like thats if you dont want to bother with the zoneinfo actor and the terrain actor...
what i thought of doing, was like, making a snowy mountain scene where there is a smooth snow terrain, with bsp terrain that sticks through it at random places to form the exposed rocky parts...
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
Ugh. Why compliquate you life when Unreal Tournament 2004 have terrain tool

Making BSP terrains is out of date for UED3.0
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
Kantham said:
Ugh. Why compliquate you life when Unreal Tournament 2004 have terrain tool

Making BSP terrains is out of date for UED3.0

BSP Terraiin is teh devil!

You will get serious FPS drops and BSP Holes!

Use meshes!