craze said:
ok i followed some tutorials and sucessfully created some terrain, then i decided to bring some terrain into my level for fun, every time i create new terrain it crashes wyh the F is this happening to me?
here:
Build UT2004_Build_[2005-02-15_17.02]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1906 MHz with 1023MB RAM
Video: ALL-IN-WONDER 9600 SERIES (6414)
General protection fault!
History: FStaticTexture::GetTextureData <- myLevel.Terrain.Baby_Huey <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas:
rawTile <- UCanvas::WrappedPrint <- (Baby_Huey) <- UCanvas::WrappedPrintf <- DrawTerrainHeightmap <- REN_TerrainHeightmap <- UUnrealEdEngine:
raw <- (Cam=TerrainHeightmap,Flags=640 <- UWindowsViewport::Repaint <- WPageToolsTerrains::RefreshViewport <- WPageToolsTerrains::OnTerrainsSelectionChange <- WPageToolsTerrains::RefreshTerrains <- WPageToolsTerrains::Refresh <- WPageToolsTerrains::OnNewTerrain <- WButton::InterceptControlCommand <- WWindow::WndProc <- WWindow::StaticProc <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop