Edit again: New render.
Just wondering how for UT2007 to set up a lowpoly mesh for articulation... same as current gen? Or do the parallax maps cause different amounts of detail on sections which vertex-animate?
http://img.photobucket.com/albums/v342/Phopojijo/rilob1k_2.jpg
Any other comments or suggestions? (Apart from the shoes)
Just wondering how for UT2007 to set up a lowpoly mesh for articulation... same as current gen? Or do the parallax maps cause different amounts of detail on sections which vertex-animate?
http://img.photobucket.com/albums/v342/Phopojijo/rilob1k_2.jpg
Any other comments or suggestions? (Apart from the shoes)
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