Winding up for a patch

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Shrimp

Seafood splatter
Jan 13, 2003
740
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shrimpworks.za.net
y0 again

Well I guess it's about time we got a patch out hey? :)

To help target areas that need attention, I've set up a new bug tracker thing (sorry team, but this one's nicer than the old one :p) which you can use to log issues you've had with UnWheel.

Go to: http://omg.shrimpworks.za.net/flyspray/ and either "Open a new Task anonymously", or register and report stuff using a username. If you register you can also 'subscribe' to items which means you'll be kept up-to-date on progress made :) (yay, useful :p :D).

Anyway, hopefully the options are all self-explanitory when opening a task....

As for the "Feature request" category, please try to keep things realistic, and within the scope of a patch - not something that'll add another 5GB to the next release ;).
 

stevenhorton

Not of this World
Jan 9, 2004
688
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home.mchsi.com
Man, is this thread heading down hill fast:p Where do you get that Aim Bot thingy anyway? My UT2004 didn't have one:( Shrimp, I could use Beyond Unreal server access to get my stuff to you.
 

Shrimp

Seafood splatter
Jan 13, 2003
740
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shrimpworks.za.net
Well in case anyone's interested, and since it's been a topic of much discussion...

I got UnWheel running perfectly in it's own directory using the -mod structure. Only UnWheel gametypes are displayed.

First image is the PROOF! Second image is what I'd like the main menu to look like - have a 3D 'garage' scene, which maybe switches between random vehicles in the garage each time you start up. The GUI will be overlayed on top of the scene, much like Alien Swarm does.
 

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ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
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Right behind you.
Shrimp said:
Oh, everyone *does* realise -mod support means no UnWheel vehicle support for Onslaught and vCTF? :p

meh I don't care about that, GIVE ME -mod SUPPORT!!! please.

I love the idea of th garage see, you'd just have to code it to swap the staticmeshes -> display -> staticmesh property.
 

Shrimp

Seafood splatter
Jan 13, 2003
740
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Deep in South Africa
shrimpworks.za.net
I've got positions 1-3 working in Race (and Rally).

As soon as the winner crosses the finish line, a 30 second count-down is started. During that time players 2 and 3 can complete the race. When player 3 finishes, the count down is aborted and the game ends. If player 2 or 3 don't make it in time, the race is ended after the 30 seconds.

Once each of the finishers completes the race, acceleration control is disabled to stop them interfering with the rest of the race :), but they are left on the track (doesn't seem right to just vanish them into thin air). A HUD message is also shown to all other players once someone completes, "Shrimp has won the race!", "Shrimp came in second!", so everyone knows what's happening. They'er also given HUD updates on the status of the 30 second timer.
 

JamesBong

'JeeP' addict
Sep 18, 2002
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is it possible to work in the ability to move the car selection window screen so one can see what track is current....... sometimes i miss what map won the vote and choose a stupid car :(
 

Shrimp

Seafood splatter
Jan 13, 2003
740
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Deep in South Africa
shrimpworks.za.net
Here we go again.

This is an in-game shot of the Main Menu GUI :). All functions are working as they should.

Sorry for all the widescreen stuff, but my UnrealEd and half my UT has died on my PC, so I'm doing all this stuff on my work laptop :(.
 

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Shaltif

New Member
Sep 10, 2004
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This is beginning to look sweet. I'm glad to see it's going into a -mod structure now and I'm liking the direction your going with it.

You said you added a damage bar, what exactly happens when your fully damaged (or all your health is gone?). Other than speed or control loss, would there be a point where the car completely stops or fails all together?

Keep up the good work, and feel free to release a patch at anytime. I finally got DSL so no worries on size anymore ;)

~Brandon
 

JACK SH!T

Evil Genius in a Nutshell
Sep 2, 2004
575
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YEZ-YEZZZ, comming along nicely. The new GUI looks great. Are you going to make a .UMOD for this version/patch? Or is it going to be a full install again?