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Will this slow the game down?

Discussion in 'Infiltration Development' started by LordSpoon, Apr 12, 2001.

  1. LordSpoon

    LordSpoon plastic fork! my name is plastic fork dammit!

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    This image should help me explain.... see all those polygons? they're not subtracting out of anything (anymore). Are they slowing the game down, or can I just leave them there.
     
    Last edited by a moderator: Apr 13, 2001
  2. das_ben

    das_ben Concerned.

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    every visible poly will slow down the game and it doesn't matter if it's from a substracted or added brush
     
  3. Nikoomba

    Nikoomba New Member

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    I'm no mapper (as you well know), but won't it run as well as the amount of polys you have on screen at once? In your pic it said you were looking at 180, so can't you just go by that?
     
  4. LordSpoon

    LordSpoon plastic fork! my name is plastic fork dammit!

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    reaper: they're not visible polys anymore, they've been subtracted away...

    I'll just go with the 180, it runs perfectly fast.
     
  5. Dupre

    Dupre Code Pimp

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    Well, if the brush isn't subtracting from anything anymore, why not remove it? It might count towards node count which is also important for performance.
     

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