For months now I've been trying to find a way to get Unreal AND UT weapons to work in the same level, and with help I've finally been able to isolate what controls this into one of a few spots of the Actor Class Browser that I'm going to attempt to work with. But for some strange reason this code won't compile, I was told to subclass "DMMutator", and replace it with a code that was given to me or mess around with some of the code that already default for "DMMutator" until I figure out what controls what, but still give the mutator a new name and all. I did all that good stuff went to MS-DOS pointed to the directory where the new mutator's script was it appeared to compile ok, I got no warnings or errors. Opened up UEd and didn't find the new mutator in the Actor class, anyone know what's going on? And by the way, any of you guys follow the tutorial here at Weapons Of Destruction to make the Ripper fire Rockets instead of razors? This is very strange to me, it works fine with the Ripper but. I can't seem to duplicate this with any other weapon in UT after following the tutorial word for word none of them show up in the Actor Class Browser after I compile. Or show up in gameplay when I use the summon command, though the ucc make process goes through with no problems? What's going on, is it me or did you guys have the same problem?