I'll start with this one:
ScriptWarning: ClusterMineRing PM-Tenant.ClusterMineRing8 (Function RajMutators2.MineRing.Touch:001F) Accessed None
Here is what I would call the "relevant" code
So why would THIS cause an accessed none?
ScriptWarning: ClusterMineRing PM-Tenant.ClusterMineRing8 (Function RajMutators2.MineRing.Touch:001F) Accessed None
Here is what I would call the "relevant" code
Code:
simulated function Touch( actor Other )
{
if ( Other.IsA('Pawn'))
{
RM2ProximityMine(OwnerMine).SetTimer(0.1,True);
PlaySound(DetSound);
}
}
simulated function CheckTouchList()
{
local int i;
for (i=0;i<4;i++)
if ( Touching[i] != None )
Touch(Touching[i]);
}
So why would THIS cause an accessed none?