You're still running circles around my point, though. You're correct, running with bells and whistles at a lower res usually looks better, but I fail to see how that proves your point that consoles are just easier in that regard.Just a note, but the majority of console owners (this gen) own HDTVs, so that's mostly a moot point.
Also, a game running all the bells and whistles of shaders, higher poly models, longer draw distance, etc. @640x480 looks better than a pop-up ridden, lower poly, dx8 shaders, etc. @1600x1200. It doesn't look as crisp, but it more closely imitates life. (granted, this is my opinion but I'll certainly take
Very high @640x400 (well, it was 1280x800 which I then downscaled to 640x400 and then upscaled back to 1280x800 for apples to apples comparison
Fuzzy reality-ish > crisp mediocre videogame. That's how I see it, at least.
Whether it's lack of education or unrealistic expectations, your point pretty much proves what I was originally saying. Any modern PC is going to be able to reasonably smash a console in terms of framerate at the same resolutions.
Also, what is classed as an HDTV? I have a TV that can do 480p, but that's 640x480 and I wouldn't consider that an HD resolution, personally. I'd love for you to show me a game that is on both PC and a console that I can't run better at 640x480 with the limited bells and whistles they have enabled (and a boatload more). I don't think you'll find one, and my machine is (mostly) 4 years old.
The only thing a console has is that it is plug and play. You still have to deal with performance issues in lots of games, even though they are specifically made for consoles. And once you have a performance problem, your only recourse is to force the resolution lower. Hardly any console games have detail graphics setting, or graphics settings at all.
So, rolling this back into my original point, if you know what your computer is capable of, you shouldn't have problems. People just assume that every game should run on every PC at max detail, and that doesn't even apply to the consoles. This is a key issue that UT3 has, IMO, people think they should be able to run it at the same settings as they did in UT2004 on the same computer they played UT2004 on. It's just unrealistic, it's not going to happen.
It is also important to note that I'm not downplaying the importance the convenience factor on consoles, I'm simply pointing out that it is a misnomer to say that you have to do more work than turn on a game and start playing for it to run smoothly at its default settings on a machine that meets the recommended specs (in general, there are still just unoptimized games [which also happen to exist on consoles! Imagine that!]).