Where do you get it from?..

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Alpha_Omega666

SeCA_ALpHa1-01
Sep 13, 2005
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SB Cali
Ive been searching everywhere for all these updates ive been forced to DL when i try to get in any online games.. wth are tehy? Where can i get all these new Skins and maps and such.. the only place ive been so far, is the main INF site, but ive gotten all i can from it..

any links i should know about?
 

geogob

Koohii o nomimasu ka?
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Alpha_Omega666

SeCA_ALpHa1-01
Sep 13, 2005
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omg.. geogob, please tell me thats not a banzai-kitten. AND.. @Benmel: should i have d/l'd all of the WP12 files? or just "full umod"
 

Alpha_Omega666

SeCA_ALpHa1-01
Sep 13, 2005
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Nukeproof said:
You need one of the 'full' files (either umod or zip).


..poopsicles. Ok.. so, what about all of the files? (umod and zips).. i mean also.. all installed together?..

Because, now.. "For some reason" my INF game wont launch.. I try and go into the 'mission' screen to setup maps to play.. and it freezes up and does the whole "Program not responding" thingy :eek:

did i do bad? :(
 

EGM<NL>E

Member
Jul 14, 2005
294
2
18
62
enschede-netherlands
ehm could be that rolling m67 thing i think lose the multimut file
it conflicts with the nades in wp 1.2 and dont modify botpacks either
also conflicts but with the utdc anticheat files:)
oh and umod files usually have an installer included ,zip files have to be placed in the ut system
folder: {u. or int. files }manually
unr. in maps in the inf folder for maps
utx. in textures in the ut folder
uax. in sounds in the ut folder
umx. in music in the ut folder
some custom files need extra attention in other words read the manual :D
mutators usually have to be activated by opening mutators and placing them in the right activation box.
 
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Alpha_Omega666

SeCA_ALpHa1-01
Sep 13, 2005
17
0
0
SB Cali
EGM<NL>E said:
ehm could be that rolling m67 thing i think lose the multimut file
it conflicts with the nades in wp 1.2 and dont modify botpacks either
also conflicts but with the utdc anticheat files:)
oh and umod files usually have an installer included ,zip files have to be placed in the ut system
folder: {u. or int. files }manually
unr. in maps in the inf folder for maps
utx. in textures in the ut folder
uax. in sounds in the ut folder
umx. in music in the ut folder
some custom files need extra attention in other words read the manual :D
mutators usually have to be activated by opening mutators and placing them in the right activation box.

:D OMG, thank you for the details.. ive been basically installing a lot of things on a "trial and error" basis :D

And.. the '.U' and '.INT' files... they go in the unreal/system folder? I mean.. ALL of the '.U' and '.INT' files.. or do they ALL go into the INF/system folder? or does it depend? :( sorry for being so newbish. trust me.. im only this way with installing many files of huge mods ;) but seriously.. please help.


and one more thing.. what about '.UMOD', '.NOT' and other werd named ones like that. Iv'e come across about three or four types of '.NOT' files and such, only with [i think] maps.. or textures. Definately 3rd party though.
 
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Logan6

TC Vet
Dec 23, 2003
601
0
16
.umod is an executable zip file that installs itself into ut. Not sure about .not, never seen one. Put the .u, .int, and .ini files into UT/system folder.

.u is compiled program code.
.int tells ut how to load the extra code.
.ini is changeable tweaks to the code.
 

Alpha_Omega666

SeCA_ALpHa1-01
Sep 13, 2005
17
0
0
SB Cali
Logan6 said:
.umod is an executable zip file that installs itself into ut. Not sure about .not, never seen one. Put the .u, .int, and .ini files into UT/system folder.

.u is compiled program code.
.int tells ut how to load the extra code.
.ini is changeable tweaks to the code.

yeah, i understand INT, INI and such, thanks. I just wasnt sure if i was to put -certain- '.U' files into INF/Sys folder or not.. cause there are '.U' files in there :404:
 

Crowze

Bird Brain
Feb 6, 2002
3,556
1
38
40
Cambridgeshire, UK
www.dan-roberts.co.uk
Actually umods isn't in itself executable, it is opened by UT/System/Setup.exe and basically contains all the files you need and information about where to put them.

It doesn't really matter where the .u goes as long as it is part of the Path list found in Infiltration.ini. But .int does have to go in UT/System, so you may as well keep them all together.

.NOT is Norwegian localisation, I'm guessing you won't need that. Olethros tends to add them to his mutators.