In what context does an Actor need to be defined as a ServerActor ? Is it to simply load a specified Actor during each game ?
Below is an example of a mod that needs to be defined as a ServerActor. It contains a class that extends MessagingSpectator and another that extends ReplicationInfo.
http://utgl.unrealadmin.org/NoFeignDeath/2005-11-04/?C=N;O=D
Below is an example of a mod that needs to be defined as a ServerActor. It contains a class that extends MessagingSpectator and another that extends ReplicationInfo.
http://utgl.unrealadmin.org/NoFeignDeath/2005-11-04/?C=N;O=D