What v. of Real Targets is SG's server running?

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geogob

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SG is not running the latest version of RT. version 1.0 is running IIRC. I sent a PM to Shan about this. GD is running the lastest (version 1.1.0b). I am not aware of other servers running it.

The problem is that if you play either on GD or on SG and switch to the other server, you'll get a missmatch and need to restart Infiltration, even if it is not installed.

Since RealTagets is currently under developement and because they will be periodical updates, I recommand NOT installing it unless you want to use it offline.

If you are not sure if you have the lastest version installed, check out the link in my signature. But if you have v1.1.0b, it should be the lastest.
 

Derelan

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Nukeproof said:
Easy solution: move your files from the System folder somwhere else and rely on the auto download to get the correct version.
Then if you have one version from SG from auto-download, you can't connect to a server with a different version. Clearly that doesn't work either.
 

geogob

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Nukeproof said:
@Geo

If you add the version # into the file name (like DTAS) nobody would get mismatches when switching servers... but I know it has it cons and has been discussed before

:( I hate it when people suggest me logical things and the only reply I have is either "I'm too lazy" or "It's incompatible with my CVS". If you can fix/give me a solution any of those two, I will reconsider.





:p
 

Derelan

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geogob said:
What i said :D
I think it takes longer for the community put together to do the following than for you to do a "search and replace" in your code.


Derelan's Guide to Version Mismatches
In 18 easy steps!

1. Switch from one server to another.
2. Version mismatch.
3. Minimize INF
4. Attempt to browse to local directory.
5. Realise that INF draws too much CPU, attempt to close INF.
6. Spend a couple minutes waiting for INF to close (it really takes 2 minutes when its minimized and you have explorer trying to load)
7. Browse to UT folder
8. Realise you don't know what file you are missing
OR
Realise you don't know what folder the file is in (since UT doesn't give you an extension)
9. Go in search of similar files, delete them
10. Start INF
11. Version mismatch
12. Realise that even cached files still have version mismatches.
13. Attempt to use UTCacheConv. It crashes.
14. Since the filenames are f**cked, delete all cache.
15. Spend 5 minutes downloading all new maps, and textures again.
16. Connect.
17. Switch back to first server.
18. Version mismatch...
 

Cleeus[JgKdo]

because respawns suck
Jun 8, 2002
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Geo, you're not dealing with software professionals here. Assume you're dealing with your mom or little sister who just know enough to read their emails and start a programm via a button. This way you'll avoid the trouble. This is gaiming, not Linux.

Version mismatches are evil.
 

UN17

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Dec 7, 2003
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I'm with Geo. Restart INF and your mismatches are gone. Now if you downloaded and installed the mutator manually, then it's your duty to make sure you download the new one. Not the Server's problem or the coder's responsibility to tell you when they release a new version.
 

Derelan

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All the coders have claimed it is very difficult to change their file names based on versions, yet none have explained the procedure, thus i still think its still as simple as a "search and replace".
 

Lt.

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unless they have done something foolish, it should be as simple as changing the names of the .uc's, references to their package (the .int), their classes, and all references to those classes with a search and replace, like you said.

i cannot see how its so painful to open notepad, and search a half-dozen documents for 1 phrase. :lol:

rinse and repeat for the next version.
 
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geogob

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Derelan said:
All the coders have claimed it is very difficult to change their file names based on versions, yet none have explained the procedure, thus i still think its still as simple as a "search and replace".

Yes I could go ahead, rename the main file and do a search and replace in every files of the project. But I wont... here's why for the 5th time (at least).

If that would be the problem, it would only be a case of lazyness (and yes I'm lazy). But that not the only problem and by far not the worse. As I tryed to explain in Oh! so many other threads, I am using a CVS to perform mutiple tasks

- Version control for individual files
- Developpement statistics
- Diff/Patch file generation if needed
- Concurrent access for multiple developpers (for futur use)
- Not having to rename files and mutliply the size of the project.
- Backup of working files
- Archiving of old version
- Archiving of current and old binaries
- Probably even more...

Renaming the file of the main project breaks the CVS philosophy. I'd have to recreate a new project every time I do a release (~30 sec), rename the file (~10 sec), do a search and replace in all files (~1 min), make sure I didn't screw up or forgot a file (~30 sec), add the line in my compilation .ini, (~30 sec), compile (~1 min), recheck in case it doesn't work (eventually 5 min), check it in-game to make sure everything is good (~5 min). That about 10 minutes more work everytime I want do to a release. And trust me, this ain't fun to do at all.

All those steps are quite anoying to do and are not needed at all with my current work procedure. Plus the overload having a new project of every single release doesn't make me happy. I have no HD space problem at all, but It's not today I'm going to start wasting space.

Cleeus said:
Geo, you're not dealing with software professionals here. Assume you're dealing with your mom or little sister who just know enough to read their emails and start a programm via a button. This way you'll avoid the trouble. This is gaiming, not Linux.

I hear you. But what is more simple, even to a poor windows user, to quit infiltration and restart it, as i said? What the hell! Even Cracwhore, poor Mac user and P^R member could do that!!! *wink* :D

To make you all happy, I'll put the procedure in the readme, which windows user never read anyway, but that's their problem (I'll add that to the disclaimer ;) )

Lt. said:
i cannot see how its so painful to open notepad, and search a half-dozen documents for 1 phrase.

Actually, I do a search and replace in every file of the project simultanously. I don't even need to open them :D
 
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Bushwack

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dont any of you open your cache file once in a while to convert the files and install them into the proper UT/INF directories?
Its simple, put all the map necessary things into the proper folders, leave all mutes uninstalled and in cache only, then finding the mismatches is even easier.....
Before you say STFU BW, i ran a server before and gave a developer access to the FTP, so even when i connected to my own server i got version mismatches, and sometimes that was 3-4 times per day/night, since the code was updated on the fly (ra286), so my system works pretty well, if you arent too lazy, if your not sure how to change the cache files into what they are for install, i can post a laymans guide on how-to here :D
 

Crowze

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Also, be aware that changing the versions also means that the section names in ini files need to be changed. That's all well and good, until the end-user wants to keep their old settings, such as in SpeechPad or LoadoutManager, then the user has to manually edit their ini themselves.
 

geogob

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Crowze said:
Also, be aware that changing the versions also means that the section names in ini files need to be changed. That's all well and good, until the end-user wants to keep their old settings, such as in SpeechPad or LoadoutManager, then the user has to manually edit their ini themselves.

Good point! And trust me, there will be quite a few settings in RealTargets.ini in the future.
 

Kyle Kellahshehskee

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Mar 3, 2004
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Bushwack,

I, and most likely probably others, would like to get our hands on a layman's guide/walkthrough of opening cache files/converting them.

I've already put HOURS into just setting up the communications I'd like to use in the game. I guess a few more hours of time isn't going to affect me too much. *sniff-sniff* (wipes tears from corner of eye)

It's just very frustrating to be able to get on certain servers without any problems, and then suddenly be unable to do so. The past several nights have been pretty bare experiences for me as a result of these damned mismatch errors. And how I HOPE that the procedure for ironing out these mismatches isn't as awful as Derelan's above Guide says it is.

I've quite the game and tried hopping back onto a server, to no avail. Said procedure hasn't even worked once for me. Maybe I'm not giving the game enough time to quite, so, I'll wait several minutes before trying next time. But boy, is this annoying...

I also want to avoid a situation whereby my altering for online play makes it difficult for my offline practice session with bots. I'm trying to set up executable configs so that I can easily have it both ways.

Well, I'll just sit tight and see what happens.

:)
 

geogob

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I repeat... if you move from a server up-to-date with Realtargets (e.g. GD's servers) to a not up-to-date server with RealTarget (e.g. SG as of yesterday) and do not have RealTargets installed, as i recommand, you will get a Missmatch with RealTargets.u. When this happens, quit infiltration, relauch infiltration and reconnect to the server of your choice.

If you don't want to deal with Version mismatches, don't install the mutators. As for the missmatch with Realtarget, the problem is on server admins not keeping up do date their server. I will check into that.