People who like strategy games generally can't cope with double-jumping in FPSes, never mind XMP's sprint-dodge-boost-walldodge-boost hax
And Unreal2(without XMP) doesn't have wall dodging anyway and no jetpack(although the class exists still).
Althpough U2(as XMP) has matnling and something special which XMP doesn't have and that is prone, prone doesn't work in XMP, it works in U2 when you press duck and then jump together.....kinda complicated but it works.
Coming back to this "early concept", I think it might be a bit more strategic than action oriented ("too complicated"), compared to the released XMP that is a balance of both.
And that is what I said exactly, when XMP players started disappearing.
I also said that XMP players are an elite group. We are both skilled at FPS actions and at the same time strategic. The best XMP players can shoot their way in and out of heavily defended bases and drive a harby through tricky mountain ranges, and at the same time know exactly when to hack generators or which deploy point will inject your teamates into the best positions.
The downside is of course that not everyone can handle all of that, like gecko said. Most XMP playes are pretty good at everything, and the rest of the world simply can't keep up with us. That is one of the reasons why XMP became niche.
Coming back to this "early concept", I think it might be a bit more strategic than action oriented ("too complicated"), compared to the released XMP that is a balance of both.
Actually about the action oriented thing is a doubt for me....because original U2 deathmatch is more faster paced and weapons are more effective..........same applies for this XMP....at the current U2XMP there is this stronger weapon balance, as AR has more spread shots and is not so accurate as it originally was, sniperrifle has 3 rounds clip, etc....so it is really a doubt whether it would be more or less action paced.
I've had some time to dig into old U2αXMP code....
Ps: many years ago i implemented AI in to U2XMP, not fully operate but already i've playd offline mach and i dont understand why somone do not made this modification. It's easy to do... U2XMP is compatibile with UT2k4.