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Welcome to Prometheus.

Discussion in 'Unreal Tournament 3' started by Angel_Mapper, Oct 17, 2008.

  1. Bytekeeper

    Bytekeeper Last of the Brunnen G

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    @Angel_Mapper:

    Is it "required" that the current active "state" has to complete the mission. I ask, because it would be possible to solve the second level with only 4 "players" if the last one wouldn't be required to activate the terminal.

    Edit: Actually I tested it and it didn't work (aka I didn't win although my alter ego has done it's deeds), but it would be cool if it did - more solutions for that level.
     
    Last edited by a moderator: Oct 17, 2008
  2. Firefly

    Firefly United Kingdom is not a country.

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    I'm crashing as half way through loading the tutorial.
    i use -nohomedir on the shortcut. I've mimicked the file structure of Prometheus though.

    Log: >>>>>>>>>>>>>> Initial startup: 24.84s <<<<<<<<<<<<<<<
    Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameUI.int
    Log: Ambient1 | Ambient1
    ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
    Log: Changing subtitle setting, new value: 1
    ScriptLog: UTPlayerController - Setting netspeed to 10000
    Log: FSTUNClient resolved stunserver.org (208.86.225.201)
    ScriptLog: UTUIFrontEnd_TitleScreen::SetMainControllerId - Setting main controller ID to 0
    ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'Slipslice' bLocalOnly: False
    ScriptLog: Login change...requerying profile data
    ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
    ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
    Log: Changing subtitle setting, new value: 0
    ScriptLog: UTPlayerController - Setting netspeed to 10000
    ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UnrealDemolition2.UDClassicDemolition
    ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UnrealDemolition2.UDSumo
    ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UnrealDemolition2.UDTeamClassicDemolition
    ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: TheBall.BallGame
    Warning: Failed to load 'Surface PRM_Content.Menu.PrometheusGameImage': Failed to find object 'Surface PRM_Content.Menu.PrometheusGameImage'
    Log: Failed to load 'Surface PRM_Content.Menu.PrometheusGameImage': Failed to find object 'Surface PRM_Content.Menu.PrometheusGameImage'
    ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: Prometheus.PrometheusGame
    Warning: Failed to load 'Surface PRM_Content.Menu.PrometheusGameImage': Failed to find object 'Surface PRM_Content.Menu.PrometheusGameImage'
    Log: Failed to load 'Surface PRM_Content.Menu.PrometheusGameImage': Failed to find object 'Surface PRM_Content.Menu.PrometheusGameImage'
    ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: Prometheus.PrometheusGame
    ScriptLog: UTUIFrontEnd: Starting game with no splitscreen: Removing all but 1 LocalPlayer.
    ScriptLog: UTUIFrontEnd: Starting Game...open PRM-1-Tutorial?game=Prometheus.PrometheusGame?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?PingInMs=0?AverageSkillRating=1000.000000?EngineVersion=0?MinNetVersion=0?GameMode=0?Difficulty=2?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?CustomGameMode=?GoalScore=20?TimeLimit=20?ServerDescription=?NumPlay=1?name=Slipslice?alias=Slipslice
    Log: Browse: PRM-1-Tutorial?name=Slipslice?team=255?Class=?game=Prometheus.PrometheusGame?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?PingInMs=0?AverageSkillRating=1000.000000?EngineVersion=0?MinNetVersion=0?GameMode=0?Difficulty=2?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?CustomGameMode=?GoalScore=20?TimeLimit=20?ServerDescription=?NumPlay=1?alias=Slipslice
    Log: LoadMap: PRM-1-Tutorial?name=Slipslice?team=255?Class=?game=Prometheus.PrometheusGame?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?PingInMs=0?AverageSkillRating=1000.000000?EngineVersion=0?MinNetVersion=0?GameMode=0?Difficulty=2?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?CustomGameMode=?GoalScore=20?TimeLimit=20?ServerDescription=?NumPlay=1?alias=Slipslice
    ScriptLog: Desc:
    Log: Starting memory preloaded movie...UT_loadmovie5 (Intel_Duo_Logo)
    Log: Waiting for memory preloaded movie to finish loading ...
    Log: Playing movie [UT_loadmovie5]
    Log: Got memory preloaded movie event!!!
    Log: ClearAllAnimSetLinkupCaches - Took 12.87ms
    ScriptLog: Clearing online delegates for UTEntryPlayerController_0 (Player:LocalPlayer_0)
    Log: Virtual memory allocation size: 179.94 MByte (188682240 Bytes)
    Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
    Log: Missing cached shader map for material MainCharacter_Bottom_Mat
    Log: Missing cached shader map for material MainCharacter_Eyes
    Log: Missing cached shader map for material MainCharacter_Head_Mat
    Log: Missing cached shader map for material MainCharacter_Top_Mat
    Log: Missing cached shader map for material MainCharacter_Watch_Left
    Log: Missing cached shader map for material MainCharacter_Watch_Right
    Log: Missing cached shader map for material CollisionDistort_Mat
    Log: Missing cached shader map for material HUDBkgdLeft_Mat
    Log: Missing cached shader map for material HUDBkgdRight_Mat
    Log: Missing cached shader map for material HUDFastForward_Mat
    Log: Missing cached shader map for material HUDNumber0_Mat
    Log: Missing cached shader map for material HUDNumber1_Mat
    Log: Missing cached shader map for material HUDNumber2_Mat
    Log: Missing cached shader map for material HUDNumber3_Mat
    Log: Missing cached shader map for material HUDNumber4_Mat
    Log: Missing cached shader map for material HUDNumber5_Mat
    Log: Missing cached shader map for material HUDNumber6_Mat
    Log: Missing cached shader map for material HUDNumber7_Mat
    Log: Missing cached shader map for material HUDNumber8_Mat
    Log: Missing cached shader map for material HUDNumber9_Mat
    Log: Missing cached shader map for material HUDNumberColon_Mat
    Log: Missing cached shader map for material HUDNumberSlash_Mat
    Log: Missing cached shader map for material HUDPause_Mat
    Log: Missing cached shader map for material HUDRewind_Mat
    Log: Missing cached shader map for material HUDStop_Mat
    Log: Missing cached shader map for material VCRDistort_Mat
    Log: Missing cached shader map for material DoorGlowy
    Log: Missing cached shader map for material DistortedGlass
    Log: Missing cached shader map for material DoorGlenn
    Log: Missing cached shader map for material DoorJos
    Log: Missing cached shader map for material DoorMike
    Log: Missing cached shader map for material DoorNathan
    Log: Missing cached shader map for material DoorRachel
    Log: Missing cached shader map for material DoorTodd
    Log: Missing cached shader map for material GreenGlowy
    Log: Missing cached shader map for material LightbulbOff
    Log: Missing cached shader map for material RedBlinky
    Log: Missing cached shader map for material SpeakerOff
    Log: Missing cached shader map for material WeaponPickupBaseOff
    Log: Missing cached shader map for material WindowBloom
    Log: Missing cached shader map for material WindowBloomLite
    Critical: appError called:
    Critical: Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627]
    Cannot create textures at run-time in the game [unable to find PRM_Character_Textures]
    Stack:
    Critical: Windows GetLastError: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (299)
    Log: === Critical error: ===
    Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627]
    Cannot create textures at run-time in the game [unable to find PRM_Character_Textures]
    Stack:

    RaiseException() Address = 0x7c812aeb (filename not found)
    CxxThrowException() Address = 0x78158e89 (filename not found)
    Address = 0xba0102 (filename not found)
    Address = 0xe8781b4c (filename not found)

    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: UALAudioDevice::ShutdownAfterError
    Log: Shutting down FaceFX...
    Log: FaceFX shutdown.
    Exit: Exiting.
    Exit: Name subsystem shutting down
    Uninitialized: Log file closed, 10/17/08 20:11:54
     
  3. Angel_Mapper

    Angel_Mapper Goooooooats

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  4. {Ogre}Spin

    {Ogre}Spin New Member

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    reinstalling ut3, really liking the sound of this. Congrats AM, you pulled another punter back to ut3.
     
  5. «MechikTaj»

    «MechikTaj» lolol First blood betrayals

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    I only just finished the tutorial and wow. This mod is awesome!!! :D On to Overload.

    Thank you Angel_Mapper and everyone else involved. :)
     
  6. Hyrage

    Hyrage New Member

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    Good concept for a mod
     
  7. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    i'm getting the crash problem too, and i also use a -nohomedir setup.
     
  8. Angel_Mapper

    Angel_Mapper Goooooooats

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    Have you tried the suggestions linked in my last post? I really have no idea what's going on, seems to happen quite often with custom content from my Google searches. Let me know. :)
     
  9. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    Yeah, i tried what you said just a second ago, it still is crashing. I've never encountered this before with any other custom content.
    It might help a bit: In the UT3 IA menu the prometheus gametype has no preview screen and the 3 levels also are lacking preview screens. Is that supposed to happen?
     
  10. Angel_Mapper

    Angel_Mapper Goooooooats

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    Hmm, nope. It should be showing the Prometheus logo. Are there any errors in your log?
     
  11. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    Argh, this ut3 file structure confuses me. I've found logs all over the place. Which one do i need to check?
    Edit: hold on i found this in one of the logs:
    Log: Missing cached shader map for material MainCharacter_Bottom_Mat
    Log: Missing cached shader map for material MainCharacter_Eyes
    Log: Missing cached shader map for material MainCharacter_Head_Mat
    Log: Missing cached shader map for material MainCharacter_Top_Mat
    Log: Missing cached shader map for material MainCharacter_Watch_Left
    Log: Missing cached shader map for material MainCharacter_Watch_Right
    Log: Missing cached shader map for material CollisionDistort_Mat
    Log: Missing cached shader map for material HUDBkgdLeft_Mat
    Log: Missing cached shader map for material HUDBkgdRight_Mat
    Log: Missing cached shader map for material HUDFastForward_Mat
    Log: Missing cached shader map for material HUDNumber0_Mat
    Log: Missing cached shader map for material HUDNumber1_Mat
    Log: Missing cached shader map for material HUDNumber2_Mat
    Log: Missing cached shader map for material HUDNumber3_Mat
    Log: Missing cached shader map for material HUDNumber4_Mat
    Log: Missing cached shader map for material HUDNumber5_Mat
    Log: Missing cached shader map for material HUDNumber6_Mat
    Log: Missing cached shader map for material HUDNumber7_Mat
    Log: Missing cached shader map for material HUDNumber8_Mat
    Log: Missing cached shader map for material HUDNumber9_Mat
    Log: Missing cached shader map for material HUDNumberColon_Mat
    Log: Missing cached shader map for material HUDNumberSlash_Mat
    Log: Missing cached shader map for material HUDPause_Mat
    Log: Missing cached shader map for material HUDRewind_Mat
    Log: Missing cached shader map for material HUDStop_Mat
    Log: Missing cached shader map for material VCRDistort_Mat
    Log: Missing cached shader map for material DoorGlowy
    Log: Missing cached shader map for material DistortedGlass
    Log: Missing cached shader map for material DoorGlenn
    Log: Missing cached shader map for material DoorJos
    Log: Missing cached shader map for material DoorMike
    Log: Missing cached shader map for material DoorNathan
    Log: Missing cached shader map for material DoorRachel
    Log: Missing cached shader map for material DoorTodd
    Log: Missing cached shader map for material GreenGlowy
    Log: Missing cached shader map for material LightbulbOff
    Log: Missing cached shader map for material RedBlinky
    Log: Missing cached shader map for material SpeakerOff
    Log: Missing cached shader map for material WeaponPickupBaseOff
    Log: Missing cached shader map for material WindowBloom
    Log: Missing cached shader map for material WindowBloomLite

    Critical: appError called:
    Critical: Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627]
    Cannot create textures at run-time in the game [unable to find PRM_Character_Textures]
    Stack:
    Critical: Windows GetLastError: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (299)
    Log: === Critical error: ===
    Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627]
    Cannot create textures at run-time in the game [unable to find PRM_Character_Textures]
    Stack:

    RaiseException() Address = 0x7c812a5b (filename not found)
    CxxThrowException() Address = 0x78158e89 (filename not found)
    Address = 0xba0102 (filename not found)
    Address = 0xe8781b4c (filename not found)

    I see a "Rachel" in there so i assume this is referring to the mod.
     
    Last edited: Oct 18, 2008
  12. Angel_Mapper

    Angel_Mapper Goooooooats

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    Are you running on Vista or XP? I wonder if there's any way to get Epic to take a look at this, I see this same crash for other custom content when I google for it.
     
  13. daloonie

    daloonie sex boobs nude

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    Downloading...
     
  14. Fuzz

    Fuzz Enigma

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    Oh, without even thinking about it I placed all custom content for this mod in the same folder.

    D:\Game Files\Epic Games\Unreal Tournament 3\UTGame\Published\CookedPC\Prometheus

    Including the upk files, but not the cfg file. This method solved an issue I had with UT3Dom, might be the same one.

    You see, I use the -nohomedir too. I wanted to be able to delete it all in a whim, no offense, but I'm a neat freak.

    The hard mission is tight, is there a particular reason for not having a little bit more time? I passed it with less than five seconds left on the clock.
     
    Last edited: Oct 18, 2008
  15. WHIPperSNAPper

    WHIPperSNAPper New Member

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    I'm out of the loop. Is this a single-player campaign (like the original Unreal) for UT3?
     
  16. Fuzz

    Fuzz Enigma

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    It's completely new, but it's short. The tutorial is pretty much like Unreal even thou it merely introduce the Prometheus device. You cue your own actions and interact with yourself to solve a few puzzles.
     
  17. LtClifff

    LtClifff New Member

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    "You need to be careful not get in the way of yourself. In case. You shoot... Yourself"
     
  18. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    XP. I might try what fuzz said though. I was wondering about it myself because when i extracted the zip i was a bit suspicious that the files weren't all going where they were supposed to be going.

    EDIT: I did what fuzz suggested and now it works perfectly. Great mod there. I managed to do all the levels on my first sitting though XD. This needs moar maps! Imagine if this were combined with portal and "the ball". Ultimate puzzle game FTW.
     
    Last edited: Oct 18, 2008
  19. Angel_Mapper

    Angel_Mapper Goooooooats

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    Weird. Glad you were able to get it working. :D
     
  20. Lethargy

    Lethargy Darmok and Jalad at Tanagra

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    My guys keep getting displaced and running into walls.
     

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