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Weapon modeling for ut 2003

Discussion in 'Modeling & Skinning' started by The Wrath of God, Sep 15, 2003.

  1. The Wrath of God

    The Wrath of God Greetings from the PonR-mod team!

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    Hi,

    Does anybody knows some good tutorials wich handle the modeling, bone setting,animation, import\export from max to ued3.0 of weapons (real new weapons, not only skins or modified weapons of ut2k3).
    I've made a railgun model and want to use it for our mod, so i need help because it's hard to find tuts for this (or maybe i'm only too stupid for it:)
     
  2. punk129

    punk129 !!!!!!!!!!!11111111111

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  3. The Wrath of God

    The Wrath of God Greetings from the PonR-mod team!

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    Thanks

    I'fe found the tut on 3dbuzz too, but it describes the way how to make weapons for UT and not for ut2k3, isn't it?? Can I use this way also for ut2003?
    The other tut I can use (komme auch aus Deutschland:-)) so i hope i'll get this finished so that you can see result of your help in some months (or years:-)). Let's see...
     
  4. JackReacher

    JackReacher [SAS Mod]

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    SAme method with UT2k3 as with UT, except the polycount is something you can raise a bit with UT2k3. In UT an acceptable polycount for a model (post optimisation) is about 800, wheras in UT2k3 it is about 2500.
     
  5. punk129

    punk129 !!!!!!!!!!!11111111111

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    Only the way to import the model has changed.
     
  6. JackReacher

    JackReacher [SAS Mod]

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    Ah sorry i was just refering to modeling, should have clarified.
     
  7. Supremacy

    Supremacy New Member

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    did they use bones for 1st person weapons in ut1 ?
    i mean just like 2 arms/hands in the 1st person view...with a weapon attached to the hands ?
     

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