The problem I'm having is that the model is perfectly positioned the same way as any other custom or default model in the FirstPersonView of the weapon and it goes over the HUD blocking all ammo count and other info that it shows. I imported the meshes with the MilkShape 3D from one of the Quake3 MD3 files and animated it completely to export it as a .3d file in order to compile it into UT99. I never had this problem before until now. I'm not really sure if MilkShape is causing this glitch or if it might be a configuration somewhere in the gun. But I would like to fix this so I can finish my weapon mod asap. So, has anyone else had this issue and was able to fix it that can guide me to that knowledge for correct modeling? Does anybody know what causes the glitch I mention?
I will post a screenshot tomorrow if possible...
I will post a screenshot tomorrow if possible...