Weapon Jamming?

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it's just not worth the effort for something that would rarely occur, and when it did, would just piss the hell outa you.
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G

Guest

Guest
it's just not worth the effort for something that would rarely occur, and when it did, would just piss the hell outa you.
Lost
 

Corin

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Jan 26, 2000
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Yes Brizz, it's extremely lame to add realistic effects, I'm sorry, I don't know what I was thinking. Maybe I should retire to playing Diablo, where everyhting is in a wonderful storybook land. Then I can suggest that Blizzard should make the Bow shoot faster and everyone will cheer. Hurray! Sean is a genius!
 

Catalyst

science begets death
Jul 18, 1999
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Corin: we're not saying it isn't real, we're just saying it's a bit too much work for something that would probably end up annoying more people that would enjoy it for its realism. We'll just assume all weapons are properly cleaned and maintained /infopop/emoticons\icon_wink.gif However, we may consider implementing it for weapons that are prone to jamming if the weapon is used in an improper way (say, full auto for extended periods of time)
 

Hodag

High on Jimson Weed and Lysol...
Aug 5, 1999
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If jamming got implemented I'd petition for a Model 19...

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Adam C.
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RegularX

Master of Dagoth Lies
Feb 2, 2000
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I vote no for jamming. Counterstrike had it one some of their weapons, mainly as a bug I think. It sounds great on paper, but once you start getting new players, the moaning will commence.

Added features like that need to be balanced somehow in gameplay. Throwing in random things that just annoy people are probably not a real good idea, even if it is realistic. Maybe if certain classes had better weapon handling/cleaning or something...
 

Warren

Infiltration Project Coordinator
Nov 24, 1999
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There won't be attributes to classes that makes them better at something- only the variables in the loadout (weapon load, weight, bulk, etc) will effect your gameplay differently than someone else.

Continuing on the jam arguement, what about water? We could probably detect how far into water you are, so if you 'keep your gun above water' you have no problems, but if you dive down into the stuff, you do have problems... but then what about the rest of your inventory? should all your weapons you're carring be waterlogged? or just your current? Some parts of reality we just CAN'T do because it's not possible- which makes other parts that we CAN do less enjoyable. We can't make random weapons have random problems so the player is more worried about getting a lemon then staying alive..

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INF_Neo

Infiltration Sound Engineer
Nov 30, 1999
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Ah, I think it'd be the best if we just make it impossible to shoot underwater. Jamming should not occur from being underwater.

A propos water:
right now the player can dive about 1 minute long.
That's quite long. Should be shortened
 

INF_Neo

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Nov 30, 1999
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-> Jamming is too much trouble. It takes away the fun when playing. Newbies will think it's a bug, experts will hate it because winning will be dependant on luck, more or less
 

Corin

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Jan 26, 2000
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Ok, you all have good points, and you are probably right, I, in fact think its a good idea, but only as a server controlled option.

I also like the idea about assuming that the guns are all cleaned and maintained properly, considering they are new and all. What about the guns dead people drop though? Just a thought.
 

LeTerroristi

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Feb 12, 2000
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NO weapon jamming please /infopop/emoticons/icon_smile.gif
i think that this is going a bit of too far...
 

Toysrme

I love college... UA ROCKS
Nov 27, 1999
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no jamming dumb idea. besides that's jsut all the moe code they gotta write

underwater?
hmm i like the if you gun's above the water idea

serp had that and i loved killing bots that accidently fell in heh=)