hm ok, i dunnoe if anyone has posted this already but ive been thinking of a weapon autobalance thing... first of all, all servers running envy should connect to a master server which collect stats to improve the game... not stats just to post on a website somewhere, but an epic-owned machine that looks at every stock weapon in the game , and sees everyone's average efficiency (killed while using vs killing using) on them...
well, maybe stats will only be collected if the server is running in a way that would be equal to making it show when you click on 'standard servers only' on the server browser in ut2k4....but this is not UTstats, this is for balancing weapons...
all the weapons would have some fixed attributes, like rate of fire, accuracy, and all the other things that make them what they are... what does change, is the damage that each weapon does per hit...this paramter is changed as neccessary to make all the weapons have equal efficiency .... the updated parameters are downloaded to servers in periodic updates, which then apply to the clients
how does that sound?game minutely changes these settings over time until all the weapons come into a balance
then, if someone manages to create a new weapon, which ive not seen happen to any real extent in ut2k3 or 2k4 , and the weapon is finalised, maybe when a server hosts it, the master weaponbalance server will remember it, and track player's performances using that weapon, and give out updated damage values to any server running that particular weapon mod
the weapon damages for the default weapons will not be averaged using any server that uses custom weapons, neither will count for superweapons (so they stay super) ... vehicle weapons probably should be counted in,except for tactical superweapon-style attacks like the levi blasts
well, maybe stats will only be collected if the server is running in a way that would be equal to making it show when you click on 'standard servers only' on the server browser in ut2k4....but this is not UTstats, this is for balancing weapons...
all the weapons would have some fixed attributes, like rate of fire, accuracy, and all the other things that make them what they are... what does change, is the damage that each weapon does per hit...this paramter is changed as neccessary to make all the weapons have equal efficiency .... the updated parameters are downloaded to servers in periodic updates, which then apply to the clients
how does that sound?game minutely changes these settings over time until all the weapons come into a balance
then, if someone manages to create a new weapon, which ive not seen happen to any real extent in ut2k3 or 2k4 , and the weapon is finalised, maybe when a server hosts it, the master weaponbalance server will remember it, and track player's performances using that weapon, and give out updated damage values to any server running that particular weapon mod
the weapon damages for the default weapons will not be averaged using any server that uses custom weapons, neither will count for superweapons (so they stay super) ... vehicle weapons probably should be counted in,except for tactical superweapon-style attacks like the levi blasts
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