I have heard that most players have volumetric lighting set to false by default, making them unable to see fog unless they change their driver settings manually. My map consists of two bases facing opposite eachother from a distance and I want to make the entire outside a fog zone so you can't see the enemy base unless you actually get close to it, however players who can't see the fog would have a serious advantage over players who can.
Is there a way to hardcode straight into the map a line of code that changes the player's volumetric lighting settings during play on that map?
Is there a way to hardcode straight into the map a line of code that changes the player's volumetric lighting settings during play on that map?