voicepack volume increase

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SkaarjMaster

enemy of time
Sep 1, 2000
4,872
11
38
Sarasota, FL
OK, so I finally got my custom voices and custom bots all set for UT2004 and UT2003 (after realizing that they weren't after all these years), but some of the voices in some of the voicepacks are way too low and I can hardly hear them. Is there any way to increase the volume in the U files through the respective editors? At least 3 right off I can think of have no UAX file with them and only U files can be modified. Any ideas? Thank you.
 

SkaarjMaster

enemy of time
Sep 1, 2000
4,872
11
38
Sarasota, FL
Not sure what opening main class means. I opened the UT2003 editor, then opened a .u file for a voice and I'm lost after that.

EDIT: just found out you need to uncheck "Placeable Classes only" in the show actor classes, so I did that and it looks like a voice pack at a good sound level as well as all have the same default properties. I go to the sound tab and mylevel with a particular voice .U file open and it shows all the sounds and some with [1,8,11025] after them and others [1,16,22050]; this must be bits and bit rate or something like that. For each individual sound it shows properties of base radius (2000), likelihood (1) and velocity scale (0) at those values. Although, these values are the same for voices that has a volume that is at a good level, so it's not looking good for a simple fix.

I did see this at Epic forums:
"That's a common problem. As far as I know, editing the volume within your soundpack.u file doesn't work. (Can anyone confirm / refute.) I had to re-record all of my taunts. Since you aren't cartman, here's one way (lots of work) to adjust the volume of your taunts: Open your soundpack.u in UEd. Export all the sounds to wav files. Also, find a built-in taunt or two and export them to wav files. With a sound editor (I use SoundForge) play the built-in taunt wav files. Note the volume level by listening or numerically (SoundForge has bar graph). Next, open your taunt wave files (one-by-one) and adjust the volume level to match that of the built-in taunt. Next, you have to re-import the modified wav files back to the soundpack.u file.."

Any ideas on this? I was just hoping to change something within the editor for each .U file and that's it. Not sure if I'm willing to do all that above stuff.

EDIT AGAIN: just decided to change the sound volume on one pack from 128 to 224 and see what happens, but I must not have saved the .U file correctly because now any bot set to that voice goes to the default voices. What the...?
 
Last edited:

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
That's the thing, you need to set the default properties of the voice pack *class* to have TransientSoundVolume of more than 1.0, something like 1.5 to get a 50% boost.
 

SkaarjMaster

enemy of time
Sep 1, 2000
4,872
11
38
Sarasota, FL
Is that all I need to set? Is moving TransientSoundVolume from 0.3 to 1.5 enough or do I need to move the SoundVolume from 128 to 224 also? Also, why didn't the save take and how do you properly save the .U file without it freaking out? The save I did before seemed to increase the file size from 2.3 MB to 4 MB for some odd reason and then it reverted to default voices for the species.
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
Huh, setting it to 0.5 should be enough if it's 0.3 by default. Just experiment with it.

The proper way to do that would actually be decompiling the package and changing the volume in the .UC file itself, then recompiling it with UCC. UnrealEd compilation tools are pretty bad overall.