Well, if it doesn't make it out by the end of Q2 2007, they should definitely change then name to 08. I still think they need to dump the Year-naming convention anyway. I know they're working toward that Madden-Sports style theme, but it also dates the hell out of the game once the year is passed.
Overall, my biggest concern is that they have spent ALL this time...and as we get more and more info, the scale of the game keeps getting smaller (with each tidbit of info it's less features/change and more a rehash of 04) and the projected release is hinted at being farther and farther in the future. I'd hate to get UT2008 and have it be a complete remake of 04 with different graphics and more grounded physics.
My biggest wish for this game is to fix Onslaught...and I think a major overhaul is needed to fix the balance issue in the game. What ultimately kills it competitively and pub-wise is the same old thing we've been talking about for two years, once one side goes up quick, comebacks are damned near impossible in most maps due to the nature of the game--this is the main reason you see players drop from losing teams on pubs so much. At least in CTF once there's a cap, everything (except player positions) are reset from scratch and it's a fresh start again.
Maybe the approach should be that once the the link is established to one core, the offensive team with the link has X number of seconds to begin dealing the core damage or all the linked nodes revert back to nuetral again. Think of the wild swings in momentum that could cause if your team is too spread thin or weak to start dealing damage in so much time and suddenly you've lost all your nodes while the opposition may have half to an almost full link established. Suddenly, all those turrets at cores come in to play and there is a reason to actually defend the core. ONS as it stands now is game where there's very little if any reason defend your base.
I think this solution could change Onslaught from being a game where one team takes most of the map in the first 120 seconds followed by 20 minutes of the entire down team defending their last node into a game where both teams have opportunity to multiple offensive stands.
Right now we've got a game where the best maps competitively are the one node-core maps (prime/frost)...and unfortunately those are also the most claustrophopic and spammy...and I LOVE spam, but I like a balance, too.