What's with the vehicle speed?
I can't figure out whether the speed of the vehicles just seems unrealistically slow because it is accurately modelled, or whether it really is too slow.
None of the vehicles move as fast as I'd expect.
One of the curious things Tackmania did, which works suprisingly well, was to remove the top speed of the vehicles. You simply keep accelerating until you (eventually) smack into something. Might be a little extreme in this case - but worth a thought as it means you really do have to watch your speed.
While I'm on the subject, the vehicle booster behaviour seemed to be a little odd. That is, while the booster is active you can go marginally faster than normal - but as soon as it cuts out the speed drops instantly rather than reduces gradually to the vehicles normal top speed.
Does the code automatically clip the vehicles speed when the booster cuts out? I was toying with the idea of creating a booster section of track for a "Big Air" map, but if the vehicle speed is clipped then it wouldn't work.
I can't figure out whether the speed of the vehicles just seems unrealistically slow because it is accurately modelled, or whether it really is too slow.
None of the vehicles move as fast as I'd expect.
One of the curious things Tackmania did, which works suprisingly well, was to remove the top speed of the vehicles. You simply keep accelerating until you (eventually) smack into something. Might be a little extreme in this case - but worth a thought as it means you really do have to watch your speed.
While I'm on the subject, the vehicle booster behaviour seemed to be a little odd. That is, while the booster is active you can go marginally faster than normal - but as soon as it cuts out the speed drops instantly rather than reduces gradually to the vehicles normal top speed.
Does the code automatically clip the vehicles speed when the booster cuts out? I was toying with the idea of creating a booster section of track for a "Big Air" map, but if the vehicle speed is clipped then it wouldn't work.