UT3 VCTF-Slax][

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Kantham

Fool.
Sep 17, 2004
18,034
2
38
vctfslaxbannergh7.png


Shot1
Shot2
Shot3

Note: This isn't a new version - It's a map-repost after the latest database crash.

Changes since beta:

  • Replaced Teleporters by Jumppads.
  • Fixed Jumppad pain jump.
  • Added blocking volume behind towers.
  • Replaced Nemesis by Viper.
  • Replaced Manta by Scavenger.
  • Removed Scavenger in middle.
  • Replaced Sniper from left side WL by Shock.
  • Added bForceMipStreaming=True to all Mesh.
  • Moved Sniper in middle WL.
  • Removed collision on WL pads.
  • Terrain polishing.
  • Removed right side shortcut.
  • PP scene effect added.
  • Added 50-Armor near Raptor tower.
  • Added Ambient sounds.
  • Changed texture scaling on rocks, added new objects.

Where is the map preview?
Open the INI file that comes with the package, and change the line for:
PreviewImageMarkup=<Images:VCTF-Slax][.Screenshot1>

Download - FileFront
Kantham.com

C:\Documents and Settings\*User*\My docs\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
NOTE: If the directory doesn't exist, you'll have to create it manually.
 

SkaarjMaster

enemy of time
Sep 1, 2000
4,870
8
38
Sarasota, FL
I think I forgot to post this here a while back.

open VCTF in a snowy mountainous area with decent gameplay and decent AVA; ooooooooooooo..........hoverboard! Yes, this was my first UT3 VCTF and I have tried a few more stock and custom maps since then.:)