New map for you guys! It'll even work with the low speed computers, as it's built around flow and not graphics. It's basically a futuristic race map, with many twists and turns and general elevation changes. It uses Steve's amazing buildings and track meshes and some ad textures I'm making (with loads of help from my bro, resident Photoshop expert) and is quite a long race. It'll be released in a week or two, provided no major bugs show up. I'll get shots up as soon as I have the ads in, cos they'll really improve the scenery.