Smood said:You could not see you your own trail emitters in ORIGINAL xmp either. This is ok, the only thing they should add is a small movement (shake) of the scope when you fire.
Well I put (sniper rifle) in parenthesis 'cause I could see the bullet trail for that.
Anyway, UTXMP needs more "forces."
What I mean is, in U2XMP for instance the rockets had explosions that could be felt much more than UTXMP in its current state. Another example would be the sniper rifle. Now there is no viewshake nor adequate sound (I haven't verified the sound part yet, but thats the feeling I got) and sometimes I can't tell that I shot it at all.
Personally I think the Raptor should go back to its normal preportions since it looked much cooler and more powerful that way.
As for the gunner flamethrower, I only got killed by it in very closed corridors (like that spammy but sometimes fun map Duality) or when I was caught from behind hacking something. Most people that spray and pray against me get me to simply boost out of range and lob grenades at them or shell them with shotgun bullets. I never found the flamethrower too powerful. The flamethrower was designed for close quarters and that's where it should be better than rockets.
I never found the smoke grenades useful at all in CS, I used flash grenades instead, but I'm a n00b at that game so I wouldn't know.
But I liked the fast-exploding smoke grenades because they were much more useful that way. Smoke grenades are, in fact, the sort of thing that Rangers (or scouts) would have. Fast exploding ones work better, and I think the game would be more balanced with fast exploding smoke grenades.
In U2, didn't most weapons have practically infinite range? I remember that the sniper rifle could shoot at the very LEAST 65536 units (about 1 mile), and very probably more. I also remember that the AR secondary pellets could reach all the way across a map and destroy a Raptor on the other side. Now each weapon has a distance limit that is very annoying.
Also, I think that Raptors should recieve more damage upon collisions. As of now, Raptor collisions register barely a hit against its health.
Did I mention that Conc Grenades don't tip vehicles anymore?