UTDC and UT_Compass possible incompatibility (or coincidence)?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

{GD}Odie3

You Give Odie a Boner
Nov 19, 2001
1,252
3
38
56
Austin Texas
ghostdogs.net
The author of UTDC posted this information, perhaps Olethros you can audit his code.

Troublesome from unrealadmin.org said:
yea forgot the option to disable logo

basicly the code for the logo is taken from the cshp source:
Code:
simulated function AttachBadge()
{
	local private PlayerPawn PPawn;

	PPawn = PlayerPawn(Owner);
	if ((DCBadge != None) || (PPawn == None) || (PPawn.MyHud == None))
	{
		return;
	}

	DCBadge = Spawn(class 'UTDCBadge', PPawn);
	if (DCBadge != None)
	{
		DCBadge.VersionStr = VersionStr;
		DCBadge.xPos = xPos;
		DCBadge.yPos = yPos;
		DCBadge.MyHud = PPawn.MyHud;
		DCBadge.NextHUD = PPawn.myHud.HudMutator;
		
		// Attach it to the player
		PPawn.myHud.HudMutator = DCBadge;
	}
	else
	{
		Log("Couldn't Spawn Badge");
	}
}

in DCBadge postrender:
	if (NextHUD != None && NextHUD != Self)
		NextHUD.PostRender(Canvas);