UTDC and UT_Compass possible incompatibility (or coincidence)?

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{GD}Odie3

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The author of UTDC posted this information, perhaps Olethros you can audit his code.

Troublesome from unrealadmin.org said:
yea forgot the option to disable logo

basicly the code for the logo is taken from the cshp source:
Code:
simulated function AttachBadge()
{
	local private PlayerPawn PPawn;

	PPawn = PlayerPawn(Owner);
	if ((DCBadge != None) || (PPawn == None) || (PPawn.MyHud == None))
	{
		return;
	}

	DCBadge = Spawn(class 'UTDCBadge', PPawn);
	if (DCBadge != None)
	{
		DCBadge.VersionStr = VersionStr;
		DCBadge.xPos = xPos;
		DCBadge.yPos = yPos;
		DCBadge.MyHud = PPawn.MyHud;
		DCBadge.NextHUD = PPawn.myHud.HudMutator;
		
		// Attach it to the player
		PPawn.myHud.HudMutator = DCBadge;
	}
	else
	{
		Log("Couldn't Spawn Badge");
	}
}

in DCBadge postrender:
	if (NextHUD != None && NextHUD != Self)
		NextHUD.PostRender(Canvas);