How'd you do that screenshot frags? I've an idea, but wouldn't know how to do it, that looks pretty cool.
Originally posted by Bot_40
Sorry about 3 posts in a row
I found this problem. In this map of mine: http://tuubi51.adsl.netsonic.fi/cgi...-lostvalley&Name=CTF-DMUT-LostValley&Suff=unr , it used the package dusk.umx which is a music track from Unreal 1. But in the package section of the map stats page, it lists the package dusk but says it's elsewhere. When I go on the stats for the dusk package, it lists a texture file called dusk from the strike force mod
Originally posted by Chrysaor
How'd you do that screenshot frags? I've an idea, but wouldn't know how to do it, that looks pretty cool.
Originally posted by fragswill
I took two screenshots in ued, one in standard view, the other in wireframe, opened them in photoshop, made the wireframe one all white, pasted it onto the other pic and set the layer opacity to 50%(layer>layer style>blending options).
]Originally posted by Varpu
Are You sure I forgot to disable them ?
This just makes the othervise "dry" C++ code with STL list templates look a bit more "human".
OK, You are right - at first I forgot it - but when I saw the result - I had no heart to remove them.