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Varpu

Novice Nali City Reviewer
May 21, 2001
309
0
0
67
Finland
furpile.com
Can I put this in the FAQ ?

Originally posted by Bot_40
Sorry about 3 posts in a row :hmm:
I found this problem. In this map of mine: http://tuubi51.adsl.netsonic.fi/cgi...-lostvalley&Name=CTF-DMUT-LostValley&Suff=unr , it used the package dusk.umx which is a music track from Unreal 1. But in the package section of the map stats page, it lists the package dusk but says it's elsewhere. When I go on the stats for the dusk package, it lists a texture file called dusk from the strike force mod :hmm:

This is because of the nature of the system - apparently either You or the StrikeForce team has not done the homeworks well. There has been two packages sharing the same name Dusk.umx and Dusk.utx. Now suppose someone has installed the StrikeForce MOD and then uploads Your map. What happens is that the UT engine has two packages to choose from when trying to reach Dusk (that silly thing ignores suffix). This can be overcome by using different directory for SF and ordinary files but still there is some hassle of which one will be used.

In here - You could either accept the fact that Your map is not SF compatible or accept the fact that SF is not Your map compatible.

Or - then omeone could correct the problem by renaming the file (best would be if both did it).

I can put the Dusk.umx in there - and if it is an original Unreal file - the better - and remove the reference from SF. This will ofcourse leave SF players stranded in case they ever upload Your map.

The system has a clashing name analysis function to prevent situations like this appearing. I remember there has been about 5-10 occurences like this.
 

fragswill

Charismatic Leader
Mar 21, 2000
446
0
0
40
Sweden
Originally posted by Chrysaor
How'd you do that screenshot frags? I've an idea, but wouldn't know how to do it, that looks pretty cool.

I took two screenshots in ued, one in standard view, the other in wireframe, opened them in photoshop, made the wireframe one all white, pasted it onto the other pic and set the layer opacity to 50%(layer>layer style>blending options).
 

Chrysaor

Lord of the Pants
Nov 3, 2001
3,022
6
38
Hiding in your Attic
Originally posted by fragswill


I took two screenshots in ued, one in standard view, the other in wireframe, opened them in photoshop, made the wireframe one all white, pasted it onto the other pic and set the layer opacity to 50%(layer>layer style>blending options).

I was thinking soemthing like that, either way it looks very nice :tup:
 

Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
Damn, I did know about the package clash in ut now I think about it. It's annoying that SF would go naming their textures the same as an Unreal1 music file though :hmm:
I guess I'll just leave it as it is and hope that someone doesn't download both SF and my map.
 

Varpu

Novice Nali City Reviewer
May 21, 2001
309
0
0
67
Finland
furpile.com
I think that's the solution. Being Unreal I content I would like to say that the SF team did make a bad choise here - especially because they MUST have known about this. I'll remove the reference to SF and leave them on the shoreline.

Edit:
It is fixed now. And further more - the Dusk is now a protected name so no-one can fux0r it up anymore.

LOL to those that have used the Dusk.utx already - getting a music file instead can make noisy surfaces (no it won't).


Thanks for this information.
 
Last edited:

Varpu

Novice Nali City Reviewer
May 21, 2001
309
0
0
67
Finland
furpile.com
// --------------------------------------------------------------------
// local: Package analysis: Send number of different versions
// --------------------------------------------------------------------
static void __send_verscount ( void ) {
int count = 1;
data_component_tli loop = __complist.begin();
char guid[64];

::strcpy( guid, (*loop).comp_guid );

for ( loop = __complist.begin(); loop != __complist.end(); loop++ ) {
if ( ::strcmp( guid, (*loop).comp_guid ) ) {
count++;
::strcpy( guid, (*loop).comp_guid );
}
}
if ( count == 1 ) ::printf( "Only this one" );
else if ( count == 2 ) ::printf( "Two", count );
else ::printf( "%d - (what a mess)", count );
}

Could not resist !!!!!
 

Varpu

Novice Nali City Reviewer
May 21, 2001
309
0
0
67
Finland
furpile.com
Are You sure I forgot to disable them ?

This just makes the othervise "dry" C++ code with STL list templates look a bit more "human".

OK, You are right - at first I forgot it - but when I saw the result - I had no heart to remove them.
 

Chrysaor

Lord of the Pants
Nov 3, 2001
3,022
6
38
Hiding in your Attic
Originally posted by Varpu
Are You sure I forgot to disable them ?

This just makes the othervise "dry" C++ code with STL list templates look a bit more "human".

OK, You are right - at first I forgot it - but when I saw the result - I had no heart to remove them.
]

ROFL :)

Are you going to find a simpler URL?