1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UT3 Patch 2 Internal Beta Changelist

Discussion in 'News & Articles' started by Dark Pulse, Jan 24, 2008.

  1. [T.S]Psycho

    [T.S]Psycho Brain Damage

    Joined:
    Jan 20, 2008
    Messages:
    16
    Likes Received:
    0
    [SARCASM]
    Thought they wanted the bots to act more like humans ? Why do they reduce the orb camping then ?? Players do it as well :lol:

    So now they are going to camp you to death, spawn kill you and keep tracking you down ?? Then you could as well just start playing online as you have those kind of players there as well. :rolleyes:

    Really, if they are going to act like some of the defending (camping) players out there they could as well place tents near the node for the bots to camp in ;)

    Again humans take detours allot as well, it could be efficient as you won't suspect them coming in using a detour. And grand the bots some side seeing as well. :D

    And the spamming begins :eek: don't think I will play a match with max amount of bots if they all start using taunts after winning ;)[/SARCASM]

    Positive == A quantity greater than zero.
    UT3 Player count Online > 0
    So UT3 Player count Online is positive.
    So I'm not the only player playing online.
     
    Last edited: Jan 24, 2008
  2. jasposfagot

    jasposfagot My opinion is My opinion, Yours is Yours

    Joined:
    May 22, 2005
    Messages:
    38
    Likes Received:
    0
    Well, you can look at this in a couple of ways, if you take the often quoted Epic Quote or Stats if you will, which are often quoted in defence of the low player numbers, and goes something like this,

    "The majority of UT players play offline" (not an exact quote or anything, but the meaning is the same)

    Then what Epic is doing, by appearing to some, to be working on the AI, as apposed to working on issues that may affect online play/players more, is correct, as they would be appeasing the majority. :)

    I myself am very happy to see AI improvements, as I am mainly an offline/instant action player, appart from LAN's, but rarely online.

    I do however have an interst in the online side of things being fixed up. The reason being, regardless of how many people play offline, if the online numbers continue to be poor, we may see that the custom content be less in both quantity and quality, as the mappers/modders may see the continual poor showing of UT3 online, as a reason for not creating content, and they may move on to other games, or just not release/create content for UT3.

    So as I see it, it is in everyones interest that the online side of things be brought up to scratch. That's just how I look at it :|
     
    Last edited: Jan 24, 2008
  3. BigDragon

    BigDragon New Member

    Joined:
    Jan 20, 2008
    Messages:
    82
    Likes Received:
    0
    HTTP redirection for map downloads is still NOT in the patch list. That absolutely has to be sured up and polished. It can't be half-assed again. It currently doesn't work properly if at all in many cases.

    There's nothing to indicate that the game will remember cd-keys for people with dynamic IP's. My IP likes to change especially since I'm a laptop/mobile gamer. UT3 can be rendered unplayable sometimes if my cd-key isn't handy to type in for the 100th time, again.

    I was expecting more fixes and content after all the silence from Epic. It would be nice if they stopped false advertising Cold Harbour as a map and actually provided it along with several missing characters listed in the official site's opponents section. Scripted texture is way overdue. Unless this patch is really great, UT3 will remain a coaster for my drinks while I play TF2.
     
  4. sWs»Cheapshot

    sWs»Cheapshot New Member

    Joined:
    Jan 20, 2008
    Messages:
    236
    Likes Received:
    0
    I really wanted a list of players per server to be added so I can see who is in that particular server. I don't always remember to add friends manually... this would be a great help I think.

    But its great that we can now get some custom content rolling on the servers... I have a few maps that my clan could not put up.
     
  5. Kyllian

    Kyllian if (Driver == Bot.Pawn); bGTFO=True;

    Joined:
    Aug 24, 2002
    Messages:
    3,575
    Likes Received:
    0
    Nice list, but I'm still a bit disappointed in regards to crosshair tweaking
     
  6. Juguard

    Juguard The King Is Dead, Punk Rock Lives!

    Joined:
    Nov 30, 1999
    Messages:
    570
    Likes Received:
    0
    This sucks, why are we beta testing games these days? Epic is the new EA now? By the time the game is like it should have been released like(ie Finished), no one will play it anymore, they will move on.

    sorry if someone said that already...
     
  7. haarg

    haarg PC blowticious

    Joined:
    Apr 24, 2002
    Messages:
    1,927
    Likes Received:
    0
    • Added support for autodownloading packages while in gameplay or while travelling.
    • Fixed HTTP download compression.
    Sounds like
    • Fixed the CD key always prompting when the user has no network card
     
  8. IceCreamYou

    IceCreamYou disseminator of awesome

    Joined:
    Jan 20, 2008
    Messages:
    851
    Likes Received:
    0
    lol--30 000 people have said that already. :lol:
     
  9. DocB

    DocB Where does it hurt?

    Joined:
    Apr 28, 2005
    Messages:
    153
    Likes Received:
    0
    As I see it the patch has something in it for everyone.

    Sure I'd like to be able to weapon toss but that doesn't make or break the game for me. And if they ever get to weapon toss how about orb toss as well... that could be handy. I'd like a better server browser but I can still find my favorites and it looks like the patch will fix the max number problem and make it easier to add favorites as well. When it comes to things like team preference and FOV... yawn... I know where to find it in the ini if I really want to tweak them.

    One thing I've always admired about Epic, they don't release a game then disappear, i.e. you get patches and extra content. Let's see... UT3 released in November and now a second patch on the way late January. Considering the size of the job and the resources to be allocated I think that's pretty good.
     
    Last edited: Jan 24, 2008
  10. Crotale

    Crotale _________________________ _______________

    Joined:
    Jan 20, 2008
    Messages:
    2,535
    Likes Received:
    12
    Hooray! A new patch, yay!

    Eh, you can't blame a guy for being happy, now can you?
     

    Attached Files:

  11. OutlawSkot33

    OutlawSkot33 Im me.

    Joined:
    May 27, 2004
    Messages:
    138
    Likes Received:
    0
    [*]Clicking on the settings tab goes to directly to the full settings menu. -=Not bad, subtle but none the less better

    [*]Added a ModFamilies array to UTCustomChar_Data to allow mod authors to add families to the list. -=will this help out the problems with the custom factions?

    [*]Fixed pathing issues that were causing bots to get stuck in some places. When a move fails, force a route refresh. Add cost to reachspecs when bot fails repeatedly.
    [*]Fixed cases where bots could get stuck failing to translocate over and over - bots know to give up now. -=both really good fixes. Especially the translocator one. This will make my CTF-High port much better.



    Ide like to see

    team colors selection, plus multi team like UT99.
    weapon throw
    EVERY option avilable in key binding, dont like having to manually bind a different key for screenshot taking in the .ini file
    Weapons crosshairs that we can choose
    Option in the match setup options for Translocator starts in gametypes other than CTF...like UT99 were you could use it in DM, DOM, etc
    Introduction of gametypes such as: last man Standing (with all weapons and be able to set total lives avail) and other gametypes
    A better UI for PC users, something UT2004 or better yet, UT99.....
    Fixes for UnrealEditor's literally random crashes when opening materialeditors, lighting rebuilds (baffels me),
    more UT99/UT2004 music remixes
     
    Last edited: Jan 24, 2008
  12. NitrousUser

    NitrousUser [BuF]JinxyBoi

    Joined:
    Apr 23, 2004
    Messages:
    171
    Likes Received:
    0
    mod families!

    Cloud Stryfe is not Iron Guard! Would he be Avalanche?
     
  13. DannyMeister

    DannyMeister UT3 Jailbreak Coder

    Joined:
    Dec 11, 2002
    Messages:
    1,273
    Likes Received:
    0
    Yay! I love to see the UI and AI improvements!
     
  14. Kyllian

    Kyllian if (Driver == Bot.Pawn); bGTFO=True;

    Joined:
    Aug 24, 2002
    Messages:
    3,575
    Likes Received:
    0
    Good luck with that. Numerous Epic people consider weaponthrow + weaponstay ON an exploit :|
    As for orb tossing:
    Bindings=(Name="eight",Command="dropflag",Control=False,Shift=False,Alt=False)
    It works for orbs too
     
  15. Quaglax

    Quaglax May the funk be with you...

    Joined:
    Apr 25, 2006
    Messages:
    141
    Likes Received:
    0
    I love the game and its shaping up to be even better. The only thing I really really want is "piped weapon switching". That would be the icing on the cake for me.

    Weapon throw? **** that I say...thats what they made ammo for.....

    Its interesting that more people play offline and on...I wish would they give online play a chance....I usually see the same 5 people on DM with the occasional unknowns. But hey...thats cool with me...I'll just keep kicking the same people's ass :D
     
    Last edited: Jan 24, 2008
  16. eblade

    eblade New Member

    Joined:
    Jan 29, 2006
    Messages:
    113
    Likes Received:
    0
    I'd like to see not having to have a damn GamespyID to play on a network. If I start a dedicated server for my mod, then try to join it from the command line, without first loading the whole main menu, CRASHOLA!

    I'm guessing there's not a lot of care for that out there amongst the devs, since it's pretty obvious they've got some kind of marketing/advertising/cashola deal going with gamespy...
     
    Last edited: Jan 24, 2008
  17. Sir_Brizz

    Sir_Brizz Administrator Staff Member

    Joined:
    Feb 3, 2000
    Messages:
    25,995
    Likes Received:
    75
    That's why they made it so you can log in from the command line now :p
     
  18. XeroWolf

    XeroWolf Unreal Ninja

    Joined:
    Jan 21, 2006
    Messages:
    213
    Likes Received:
    0
    YES!
    I've been wanting this since UT2K4.
     
  19. Capt.Toilet

    Capt.Toilet Good news everyone!

    Joined:
    Feb 16, 2004
    Messages:
    5,826
    Likes Received:
    2
    Sounds good.. especially teh interface fixes and such. Now lets hope the bullcrap mouse control is tuned better
     
  20. IronMan(Erie)

    IronMan(Erie) Member

    Joined:
    May 31, 2005
    Messages:
    107
    Likes Received:
    0
    That's quite alot getting the fix as far as AI goes. I mostly play offline too so this is good news for me. I haven't bought the game yet but it's looking better and maybe the next patch it will be gold. I need to upgrade the pc first but by then patch 3 will be near ready.:rolleyes:
    I am very possitive about this and seeing this patch has given me hope for this game.
     

Share This Page