1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UE3 - UT3 UT3 Competitive Mod w/ voteable physic modes and Rocket Arena

Discussion in 'Recruitment' started by bloodshot, Feb 10, 2008.

  1. Leonardo

    Leonardo Old fart on top the mountain.....

    Joined:
    Jan 4, 2006
    Messages:
    1,010
    Likes Received:
    0
    Erm Dirtbike m8, best to hit him on his PM. But yes I too would love to hear the status as far as progress is concerned on this. Meaning at what level is the mod at? is at a beta lvl or is it still pure code at this point still?
     
  2. kiff

    kiff That guy from Texas. Give me some Cash

    Joined:
    Jan 19, 2008
    Messages:
    3,793
    Likes Received:
    0
    dirtbiker: no, I haven't heard back from him yet, but I'll give it a little more time. Looking through the files I have, there's many packages missing and would need to get them from bloodshot (or someone else in the "team"). Anyone know "CreepyD" or "LilthsDarkShadow" (a.k.a LDS)?

    @Leonardo: the mod had code and ui for map/setting voting, physics & hud code, 1 complete map and another map almost complete. I have all of the code (I think), but only the hud packages...
     
  3. Leonardo

    Leonardo Old fart on top the mountain.....

    Joined:
    Jan 4, 2006
    Messages:
    1,010
    Likes Received:
    0
    So a bit more coding and compiling and indeed a 1st stage beta *could* be released for "testing" purposes using a select few as a focus group to find the bugs and report them in am I correct in that assumtion?
     
  4. kiff

    kiff That guy from Texas. Give me some Cash

    Joined:
    Jan 19, 2008
    Messages:
    3,793
    Likes Received:
    0
    yea, but the mapper needs to be located/contacted and bloodshot would need to provide the menu ui packages. then the code for the voting stuff would either need to be finished or removed.
     
  5. dirtbiker14519

    dirtbiker14519 New Member

    Joined:
    May 11, 2008
    Messages:
    9
    Likes Received:
    0
    ...And i take it nobody knows how they can contact Bloodshot?
     
  6. tdbone1

    tdbone1 New Member

    Joined:
    Aug 9, 2000
    Messages:
    13
    Likes Received:
    0
    sweet!
    people are still watching and REPLYING to this thread.
    someone needs to create an irc channel.
    lets chat :)

    i had to dig to find this thread....lost my bookmarks when i formated.

    bookmarking again :)
     
  7. kiff

    kiff That guy from Texas. Give me some Cash

    Joined:
    Jan 19, 2008
    Messages:
    3,793
    Likes Received:
    0
    I just emailed him again. He's never on msn anymore. I think he said he was going to be busy away at school for the summer, not really sure... I'll post if I hear back....
     
  8. tdbone1

    tdbone1 New Member

    Joined:
    Aug 9, 2000
    Messages:
    13
    Likes Received:
    0
    this is a quotefrom the ra3 1.76 ra3mod

    i have talked to ElQueffo before and im pretty sure this guy handles the code.

    i have also talked to these 2 people on irc

    to my understanding StormShadow and Sub-Zero might be doing an RA4 for this mod http://xreal.sourceforge.net/xrealwiki/ScreenShots

    if you havent tried it....TRY IT!
    it is the open source Q3 engine modified to use Q4 highres textures and the game is very fast like Q3.

    anyhow i have talked to StormShadow and Sub-Zero before when i wanted to use their maps from RA3 in a mod for UT3 they said RA3 used Q4 assets (textures and models) so i couldnt use those but they said for the geometry that was a diff story.

    when i asked directly if i could use their geometry they said nothing.
    when i asked directly if i could use the whole map in an UT3 mod they said NO cause the textures belonged and models belonged to ID software.

    but they seamed like they didnt care about the map geometry.

    ok as far as ElQueffo goes he is also on irc and its NOT the same irc channel as StormShadow and Sub-Zero are in :)

    if your just wanting to do the UI i dont think you need anyones permission.

    RA3 was written for Quake3 as a mod...
    to my understanding all the code in ra3 is free cause it went to Q3 and it is open-source...anyone want to reply?

    anyhow i dont have the irc channels any more cause i formatted and lost that too :)

    they are still out there and active so dont stop now!
    those members of the rocket arena mod for the quake series are legendary and are still doing things right now.

    what i dont think is nessessary is permissions for the code.
    all the code was written for quake series and all those engines are open-source now (except Q4)

    i hope someone uses the EXACT MAP GEOMETRY for the converted maps
    i hope someone gets the EXACT SAME FEEL as ra2 or ra3 working.

    the U.I. can look like crap for all i care.
    i dont care if i even have a hud

    i just want to play
    :)
     
  9. dirtbiker14519

    dirtbiker14519 New Member

    Joined:
    May 11, 2008
    Messages:
    9
    Likes Received:
    0
    All i want is to be able to strafe jump and the CPMA style HUD :).
     
  10. dirtbiker14519

    dirtbiker14519 New Member

    Joined:
    May 11, 2008
    Messages:
    9
    Likes Received:
    0
    Bump. Still no word from Bloodshot?
     
  11. kiff

    kiff That guy from Texas. Give me some Cash

    Joined:
    Jan 19, 2008
    Messages:
    3,793
    Likes Received:
    0
    sure haven't... I'm guessing he won't reply until the summer is over, if ever...
     
  12. Leonardo

    Leonardo Old fart on top the mountain.....

    Joined:
    Jan 4, 2006
    Messages:
    1,010
    Likes Received:
    0
    Maybe but lets hope whatever it is he is doing? Will be related and will thrill us with new news.
     
  13. boogler

    boogler Banned

    Joined:
    Jun 4, 2008
    Messages:
    111
    Likes Received:
    0
  14. Leonardo

    Leonardo Old fart on top the mountain.....

    Joined:
    Jan 4, 2006
    Messages:
    1,010
    Likes Received:
    0
    Well if I can ever find the activation code for the tracer I had the aliens impergnated him with to work..... I could find him for you. Oh snap did I post that out loud?? :eek:
     
  15. dirtbiker14519

    dirtbiker14519 New Member

    Joined:
    May 11, 2008
    Messages:
    9
    Likes Received:
    0
    UPDATE:

    I talked to Bloodshot today on AIM, and here is what he had to say:



    ---------------------------------------------------------------
    me: http://forums.beyondunreal.com/showthread.php?p=2119469
    Sent at 12:14 PM on Wednesday

    Bloodshot: sup
    yea i saw
    back when i wanted to do it, noone gave us support

    me: :S
    with quake live coming out, and quake 4 becoming more popular, i think what that mod was going to accomplish will be a lot more popular now

    Bloodshot: i got it working pretty well , the last version at least
    moves like q3
    with dodge jumping off walls
    and air accel

    me: could you possibly just release it as a beta?

    Bloodshot: i could with the maps

    me: :)

    Bloodshot: we had one guy working on q3dm7 remake
    not sure if he finished it
    but our campgrounds was the best version

    me: even strafe jumping on stock maps would be pretty cool

    Bloodshot: strafe jumping is already in there
    that was done
    there was just a few more tweaks we wanted to add
    i have all the code etc, but i just have to dig around because its on a cd somewhere

    me: could you even circle jump?

    Bloodshot: yes

    me: thats incredible

    Bloodshot: u could be going straight really fast
    then turn and jump in the opposite direction

    me: wow

    Bloodshot: also
    the jumping is like q3
    where if u hold jump down
    itll jump again

    me: nice

    Bloodshot: the current ut3

    me: thats one thing i dont like about q4

    Bloodshot: if u pressed jump after the dodge height requirement
    nothing would happen

    me: is you have to press jump every time

    Bloodshot: u know how u jump in ut3
    if u press jump twice fast
    it double jumps?

    me: yea

    Bloodshot: but sometimes it doesnt work
    u know why?

    me: nope

    Bloodshot: because u passed the height requirement

    me: heh

    Bloodshot: it was based on height

    me: thats lame

    Bloodshot: well that was all changed
    double jump was removed

    me: :D

    Bloodshot: u can only do it on walls
    i stopped work on it because my main coder wasnt available
    if u can find a physics coder and hud coder

    me: yea i bought ut3 and played like 1 hour of it, then got bored because its so slow and the movment sucks

    Bloodshot: it could be a great mod
    but the fps scene is kinda dead
    everyone is in mmos/cs

    me: yea

    Bloodshot: my email is xxxxx@xxxx.net
    email if u find a hud/physics coder

    me: lua?
    or c++

    Bloodshot: the unreal language

    me: ok

    Bloodshot: some stuff is done in c++ though i believe
    but they didnt release all the source code
    so ur limited to what u can do

    me: is there enough to be released currently to have a alpha or beta to see if people get excited over it?

    Bloodshot: if the dm7 map is done
    its playable
    amp is 3x dmg
    its a real powerup

    me: haha

    Bloodshot: unlike ut3s garbage amp

    me: nice

    Bloodshot: lots of weapons are fast
    its a mix of qw/q3/ut3

    me: yea

    Bloodshot: ut3 meaning we added wall dodge jumping
    q3 for strafe jump
    qw for the fast weapons
    but still needs work
    but definately playable at its current state
    i got the netcode done myself
    so its playable online

    me: nice
    so i take it voting works?

    Bloodshot: we integrated the utcomp mod
    but some stuff was broken since we got some broken code
    but most works
    thats why i was looking for a hud coder
    well got to get back to work
    email info at that email


    ---------------------------------------------------------------


    So, if anyone knows if DM7 for UT3 is done, post here!

    I'm really happy this isn't *totally* dead :D.
     
  16. kiff

    kiff That guy from Texas. Give me some Cash

    Joined:
    Jan 19, 2008
    Messages:
    3,793
    Likes Received:
    0
    tell him to reply to my email I sent a while back :/
     
  17. Funeral

    Funeral SirFragzAlot

    Joined:
    Sep 20, 2008
    Messages:
    9
    Likes Received:
    0
    BUMP!!!
     
  18. Funeral

    Funeral SirFragzAlot

    Joined:
    Sep 20, 2008
    Messages:
    9
    Likes Received:
    0
    Anyone know where I can download this?
     
  19. CreepyD

    CreepyD New Member

    Joined:
    Apr 18, 2008
    Messages:
    4
    Likes Received:
    0
    I just came across this thread on google as I was looking for my own thread on Q3DM7.
    I've actually just gone back and reinstalled UT3 to finish Q3DM7, and a fully working Beta 1 release can be found here:
    http://utforums.epicgames.com/showthread.php?t=681632

    Not sure what happened to the mod itself, I know it was pretty cool and worked very well with the UT3 engine.
     
  20. Leonardo

    Leonardo Old fart on top the mountain.....

    Joined:
    Jan 4, 2006
    Messages:
    1,010
    Likes Received:
    0
    Well when you get the map done ? Let him know that way an beta can roll out for it and then maybe it will go gold.
     

Share This Page