UT3 Bombing Run

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hal

Dictator
Staff member
Nov 24, 1998
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Assault and Bombing run are among the most popular gametypes for past Tournaments that never made their way to Unreal Tournament 3. UT3 Bombing Run aims to fill one of those requests with its modification and we've got a video below showing off some of the gameplay. You can find more videos and screenshots on the media page.

First, a brief status update from Relic:

In my opinion, it's the most stable, and most developed mod out there for gametypes. we are about done with the mod. Our current version is 2.17 and we expect a release candidate soon. Over 35 maps have already been made and tested for this mod, which has been in the making since november 2007.
 

JaFO

bugs are features too ...
Nov 5, 2000
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At least there's a crew (= Relic) out there that manages to do something positive instead of complaining and posting endless 'Epic fix plz'-messages when it comes to re-introducing a 'lost' gametype ...
 

Ignotium

Que hora es?
Apr 3, 2005
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I've played UT3's BR for quite a while now, and its definitely quite fun in UT3, specially in instagib. But i have to say that most maps i played were utter crap, they were and I'm sure are so screwed up collision wise, that they were right down unplayable and unbearable. BR's crew should really make an effort to find some decent mappers to at least make up to the good code and mechanics, IMO

Edit:
By the way, i really, really think that hoverboards on BR are a terrible idea, HB were designed to resolve mobility in large scale maps like in ONS/WAR and vCTF, not in maps with no vehicles and close combat like the ones found in BR, it'd be like allowing HBs on CTF or DOM. I think it is really a terrible idea. HBs should be kept for large maps, and feet for smaller maps
 
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MeanyMortal

They call me Berjj
Oct 2, 2004
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Edit:
By the way, i really, really think that hoverboards on BR are a terrible idea, HB were designed to resolve mobility in large scale maps like in ONS/WAR and vCTF, not in maps with no vehicles and close combat like the ones found in BR, it'd be like allowing HBs on CTF or DOM. I think it is really a terrible idea. HBs should be kept for large maps, and feet for smaller maps

They never thought about xloc? Most UT2004 servers running bombing run I played on had it enabled.
 

Jrubzjeknf

Registered Coder
Mar 12, 2004
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The effect looks cool. They should definitely try showing a hand holding the ball though. Or just a ball launcher if it looks better.
 

GreatEmerald

Khnumhotep
Jan 20, 2008
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Oh hey, new UT3 BR version. Thanks for reminding me.
And yea, I had it a long time now too. But I got it from BombingRun.org. Seems they still have only the old version...
 

JaFO

bugs are features too ...
Nov 5, 2000
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at least they're trying ... and who says that they should not attempt to improve or change a few features ?

Having the hoverboard instead (or as a level-designers/player choice) of a translocator as a means of transport is something that definitely should be explored first.
 

reliquary

New Member
Apr 23, 2009
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By the way, i really, really think that hoverboards on BR are a terrible idea, HB were designed to resolve mobility in large scale maps like in ONS/WAR and vCTF, not in maps with no vehicles and close combat like the ones found in BR, it'd be like allowing HBs on CTF or DOM. I think it is really a terrible idea. HBs should be kept for large maps, and feet for smaller maps

We just used hoverboards in the demo clips to show that they can be used if desired. The mod is fully configurable via the in-game mod settings screen, another custom job done by our coder, warhead. The player or admin has total control over how they want BR to play. You can adjust ball speed, choose another theme for the mod, enable or disable hoverboard, vehicles, carrying orbs in vehicles, even disable shooting scoring. There's even an option for 'standard UT feel' if you like the feel of the older versions of UT.

As for the maps, some are still progressing. All of the mappers have poured a lot of hard work and spare time into making them. While not all maps will appeal to all players, there is quite a variety of maps large and small.

Two more things we've done recently to make the mod a bit more interesting. Powernode objectives are now supported. These are great for large maps, giving the controlling team exclusive access to team spawned vehicles and alternative player spawn points. We've also added support for movable goals/orb pickups. A good example of this in action is the map BR-TR-Conveyor.

I encourage all interested to visit the website often, as new material is always being updated.

here's a fresh new BR trailer that demos more of the newer maps http://www.youtube.com/watch?v=BiRoCakM8m0

http://relicsut.com
 
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martin633

New Member
Apr 23, 2009
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I played instagib bombing run all the time in several clans. I love the gametype! I think the hoverboard is a bad idea. Because this wil mean there won't be a translocator. I was a "ball runner" back in the days :p A lot of cool moves could be done with the translocator. Ball running is an ART!

Another great thing about the translocator, is that you can steal the ball, as soon as another player tries to pass/score. Its very cool to throw your translocator in the air and time it just right, so u steal it (or even prevent a goal by cathing it right in front of your goal).

I DO like the idea of moving goals!! Thats never done before.

Bombing run was the first gametype that died in ut2004. The new, larger maps, where the final stroke. Anubis and Twintombs are great! Skyline was also very cool btw. You could score from your own base, by boosting the ball from your own building over the entire map, into the chimney of the enemy base :-D I scored the 3-0 by doing that one time in a clan war at the last second! LOL
So boosting is also an important option for better gameplay.

It might also be smart to add a fun map (Thorns or Basketball), so new players wont give up so soon because they dont get it.

Im realy glad with the remake guys! I hope it will be a succes!
 

reliquary

New Member
Apr 23, 2009
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That's the beauty of this mod. It's completely configurable! Just disable hoverboards in the mod settings and translocators work great. Our coder even added advanced bot AI so they know how to boost the ball in instagib play. There's just too many configurable options to list, you'll have to just see for yourself! The latest release is version 2.17 and you can get it here...

http://relicsut.com/ut3br.htm
 
J

JD8

Guest
Get this Mod!

I love the new BR it's far more configurable than the original and now the bots actually play like people. I'm a fan of arena maps and there are many good ones available for BR. If you haven't tried 2.17 yet you are really missing out!
 

JaFO

bugs are features too ...
Nov 5, 2000
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...There's just too many configurable options to list, ...
It may be a good idea to add a few presets that work so you won't have to check all the options.
Too much choice is not always a good thing.
 
J

JD8

Guest
BR & MM

Has anyone found a way to configure it with MapMixer? It doesn't seem to find any options for BR.


Boming Run does have it's own built in configuration menu that you can access in instant action or logged in as admin while on a server. But at one point I was testing MapMixer and
I discussed that question in the Mapmixer thread on Epic's site and here was the response from sinx:


---------------------------------------------------------------------------------------
if you want to add basic game rule functionality to Bombing Run then just add the following section to your UTMapMixer.ini file:


Code:
[BombingRun_UTBRGame MapMixer_DataGroup_GameType]
Options=(sGroupName="Rules",sURLName="GoalScore",sName="Goal Score",eType=mmOT_Int,sData="0:9999",sDefaultValue="20",sDescription="Set the Score Limit for a single game round. 0 means no limit.")
Options=(sGroupName="Rules",sURLName="TimeLimit",sName="Time Limit",eType=mmOT_Int,sData="0:999",sDefaultValue="20",sDescription="Set the Time Limit for a single game round. 0 means no limit.")
Options=(sGroupName="Rules",sURLName="MaxLives",sName="Max Lives",eType=mmOT_Int,sData="0:999",sDefaultValue="0",sDescription="Set the Maximum number of lives per player. 0 means no limit.")
Options=(sGroupName="Rules",sURLName="SpawnProtectionTime",sName="Spawn Protection Time",eType=mmOT_Float,sData="0.0:10.0",sDefaultValue="2",sDescription="Set the player protection time after they spawn.")
Options=(sGroupName="Rules",sURLName="QuickStart",sName="QuickStart",eType=mmOT_Bool,sDefaultValue="False",sDescripti on="Toggle whether or not to start the match immediately.")
Options=(sGroupName="Rules",sURLName="demo",sName="Record Demo Filename",eType=mmOT_String,sDefaultValue="",sOptions="Demo-DM",sDescription="Enable Demo Recording by entering a target demo filename. Leaving it blank disables recording.")You'll also want to locate the section "[MapMixer.MapMixer_DataStore_GameTypes]" in the same file and add the following to the very end of that section:

Code:
ClientGameTypeHelpers=(sGameClass="BombingRun.UTBRGame",bLeaderStatusNotification=False,bHUDLeaderboardDisabled=False ,fHUDLeaderboardPercTop=0.350000)
---------------------------------------------------------------------------------------
 

JD_8

New Member
Apr 24, 2009
6
0
0
maps are absolute ****. good code but HORRIBLE maps.

You're kidding right? :lol:

These are some of the best Boming Run maps ever created for any version of BR. There are some that make the original 2k4 BR maps look like childsplay and even a few remakes of the old classics. My personal favorite right now is Conveyor. My clan is pretty much into arena style maps and there are a number of them that stand out as really good ones for that style of play. How anyone could say these maps are not on a par above and beyond 2k4 is a complete mystery to me. :umno:

Just to name a few:

BR-{AW}Black-Ice-ck
BR-{AW}Fifa-@-Night-ck
BR-{AW}Thorns-Classic-ck
BR-{AW}-wLGI-ThornsV4-ck
BR-{AW}Hard-Court
BR-SIG-BumperPool
BR-SIG-Halloween-08
BR-TR-BombingHoops
BR-TR-ConveyorV2
BR-Laambos_Black-Ice-v2
BR-Laambos_Hanger-wv1
BR-Laambos_Holy-Crap-Ola
BR-Laambos_OlympicCourt-V2
BR-Laambos_Rollin_On-V2
BR-Laambos_SpaceBallZ-WV1
BR-Laambos_Unreal_Challenge-V2
BR-Voids-Arena
BR-Voidy-MatrixLobby

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