I am not quite sure what is going on or where I could possibly be at fault but here goes.
When I add the following line generated by gamemake3 w/no modifications to the [UT2Vote48.UT2VoteGameTypes] section:
GameType=(GameName="RPG DeathMatch",HideVote=False,Clan=False,RequiredPlayers=1,MapLimits=0,ServerName="None",UseMapList=False,DefaultMap="DM-Antalus",MapPrefix="DM",AltMapPrefix="",GameClass="RPGDM.xDeathMatch",Mutators="UT2004RPG.MutUT2004RPG, DruidsRPG139.ScoreFix",Commands="?MaxLives=0?GoalScore=30?TimeLimit=20?MinPlayers=2?MaxPlayers=16?MaxSpectators=2?Translocator=False?Weaponstay=True?BalanceTeams=False?ForceRespawn=False?PlayersMustBeReady=False?Tournament=0?Difficulty=5?GameStats=False?FF=0?GameSpeed=1.00?NumBots=1")
And then start the server and join with a client I get some wierdness. For one thing when my health hits below 0 I am still alive and can shoot but cannot hurt anyone. For two if I open the voting menu (giving it ample time to propigate information) there is nothing there, no maps, mutators, gametypes, nothing (well the UI is there).
If I leave that line out then UT2Vote works just dandy.
NOTE: the server starts up as a plain deathmatch game (DefaultGame=XGame.xDeathMatch)
That line is unaltered from gamemake and the U, Ucl, and Int files are left alone as well. No errors or warnings during that.
The related server packages are referenced in the ut2004.ini file since RPG is common enough to always be pushed off on clients and I have the mutators installed localy on my machine (the client). (if that makes any difference).
When I add the following line generated by gamemake3 w/no modifications to the [UT2Vote48.UT2VoteGameTypes] section:
GameType=(GameName="RPG DeathMatch",HideVote=False,Clan=False,RequiredPlayers=1,MapLimits=0,ServerName="None",UseMapList=False,DefaultMap="DM-Antalus",MapPrefix="DM",AltMapPrefix="",GameClass="RPGDM.xDeathMatch",Mutators="UT2004RPG.MutUT2004RPG, DruidsRPG139.ScoreFix",Commands="?MaxLives=0?GoalScore=30?TimeLimit=20?MinPlayers=2?MaxPlayers=16?MaxSpectators=2?Translocator=False?Weaponstay=True?BalanceTeams=False?ForceRespawn=False?PlayersMustBeReady=False?Tournament=0?Difficulty=5?GameStats=False?FF=0?GameSpeed=1.00?NumBots=1")
And then start the server and join with a client I get some wierdness. For one thing when my health hits below 0 I am still alive and can shoot but cannot hurt anyone. For two if I open the voting menu (giving it ample time to propigate information) there is nothing there, no maps, mutators, gametypes, nothing (well the UI is there).
If I leave that line out then UT2Vote works just dandy.
NOTE: the server starts up as a plain deathmatch game (DefaultGame=XGame.xDeathMatch)
That line is unaltered from gamemake and the U, Ucl, and Int files are left alone as well. No errors or warnings during that.
The related server packages are referenced in the ut2004.ini file since RPG is common enough to always be pushed off on clients and I have the mutators installed localy on my machine (the client). (if that makes any difference).