Hi everybody,
I try to make a booster-powerup only with kismet.
I have made a kismet sequence who is very close to the result I want.
The booster effect is activated by a trigger volume (where is suposed to be the booster powerup mesh) and give among of health (5 per 0.2 sec) to the player/bot who enter the volume and during 15 sec.
The triggervolume is activate the first time after 60 sec of the level startup. And the trigger volume has a retriggerable delay of 1:30 min.
But I want the duration of the effect can be increase each time the boosted-player kill someone (5 sec bonus per kill for example) like in ut2k4.
I just need help to add the red stuffs I point on the picture below, but no idea how...
http://img291.imageshack.us/img291/1042/kismetbooster2ky8.jpg
Any help will be apreciate
Thx in advance.
I try to make a booster-powerup only with kismet.
I have made a kismet sequence who is very close to the result I want.
The booster effect is activated by a trigger volume (where is suposed to be the booster powerup mesh) and give among of health (5 per 0.2 sec) to the player/bot who enter the volume and during 15 sec.
The triggervolume is activate the first time after 60 sec of the level startup. And the trigger volume has a retriggerable delay of 1:30 min.
But I want the duration of the effect can be increase each time the boosted-player kill someone (5 sec bonus per kill for example) like in ut2k4.
I just need help to add the red stuffs I point on the picture below, but no idea how...
http://img291.imageshack.us/img291/1042/kismetbooster2ky8.jpg
Any help will be apreciate
Thx in advance.
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