Hi everybody!
I could solve a lot of problems during modelling by searching this board. It is really a great help, thanks to all! But for my actual problem I couldn`t find any solution yet. Hopefuly someone can help me. I made a custom model with custom skeleton in Maya, exported to UnrealED, applied the sockets and linked up all my animations. Everything worked fine except when I shoot with the big guns, like rocket launcher or ALT-fire Flake. Although the weapon position is o.k. the bullets don`t come out of the weapon, but start near the head. It looks like a scaling problem, because I had the same thing with the shoulder coronas for the team colors. They appeared far above the model, but I could adjust this by the transition of the shoulder sockets. Is there a socket that defines the spawn point of the bullets? Maybe something like a flash-point? I also tried to resize the model in KAT, but without any effect. Has anybody an idea?
I could solve a lot of problems during modelling by searching this board. It is really a great help, thanks to all! But for my actual problem I couldn`t find any solution yet. Hopefuly someone can help me. I made a custom model with custom skeleton in Maya, exported to UnrealED, applied the sockets and linked up all my animations. Everything worked fine except when I shoot with the big guns, like rocket launcher or ALT-fire Flake. Although the weapon position is o.k. the bullets don`t come out of the weapon, but start near the head. It looks like a scaling problem, because I had the same thing with the shoulder coronas for the team colors. They appeared far above the model, but I could adjust this by the transition of the shoulder sockets. Is there a socket that defines the spawn point of the bullets? Maybe something like a flash-point? I also tried to resize the model in KAT, but without any effect. Has anybody an idea?