1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

[UT200X]-Skinning : LOD Settings For UT200X

Discussion in 'Tutorials' started by klasnic, Mar 15, 2005.

Thread Status:
Not open for further replies.
  1. klasnic

    klasnic ra ra rat Putin!

    Joined:
    Jan 24, 2004
    Messages:
    3,210
    Likes Received:
    1
    For LOD Settings info for UT, click here

    A brief explanation of LOD, what it is and why it's important;

    LOD is the Level Of Detail UT200X uses on a texture in a map, on a weapon texture or whatever. If you want your skin to display the way it's meant to be displayed going by Texture Detail/Character Detail in UT200X-Settings, then you need to change a few things in your skin's texture package to do this.

    By default, in UT200X, new textures when imported into a texture file are assigned LODSET_World by UnrealEd. This is okay if the textures used are for a map but this needs to be changed for a skin to display the same way the default ones display. Setting your character detail to highest will have no effect if your skin textures are set to LODSET_World.

    ----------

    To change the LOD for your skin, open the texture file in UnrealEd;

    ---------- BODY ----------

    Right click the Body texture and click the + to the left of Texture;

    Click to the right of LODSET_World and you'll get a drop down list. Click on LODSET_PlayerSkin and close the window.

    ---------- HEAD ----------

    Right click the Head texture and click the + to the left of Texture;

    Click to the right of LODSET_World and you'll get a drop down list. Click on LODSET_PlayerSkin and close the window.

    ---------- PORTRAIT ----------

    Right click the Portrait texture and click the + to the left of Texture;

    Click to the right of LODSET_World and you'll get a drop down list. Click on LODSET_Interface and close the window.

    Save your texture file, overwriting the original.

    ----------

    Easy enough and now everything should display properly. I was always lead to believe this is a choice and not mandatory but better to be safe than sorry ;)
     
  2. klasnic

    klasnic ra ra rat Putin!

    Joined:
    Jan 24, 2004
    Messages:
    3,210
    Likes Received:
    1
    Another setting I overlooked is the NormalLOD= setting. I have to verify what it normally is but it seems to be 1 for the body and 2 for the head. This has to do with the detail rendering as a model/skin moves into the distance afaik.
     
    Last edited: Jan 17, 2006
Thread Status:
Not open for further replies.

Share This Page