I don't feel like logging in.zeep said:This is bad.
In UT99 this means hillbugging, ducking behind crates=invisible, attackers see you before you see them.. etc. You do the math. Yes it optimizes the server but costs players relevancy.
mmm Thinking some more, this could also mean that the server does check for relevancy and not the clients. I hope so.
Of course this is how it works! They would be stupid to remove the checking altogether. By not having the clients do it, the client doesn't have to transfer any data. This could potentially reduce the number of dud projectiles (when newnet is not used).