UT:XMP and SS:2845 comments

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JimBodkins

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Apr 10, 2004
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http://2845.mechnex.net/

I have heard comments from players that they will play both XMP and 2845. Different systems with similarities. I can see common interest possibly.

As a comment: I am looking forward to both. When XMP was first released, I was very excited but disappointed in the vehicle behavior. (Very excited) It's good that those issues will probably be dealt with. That was 'then' however and things have changed. I can understand the interest in implementing U2:XMP out of the box (with fixes) in 2k4, but I honestly cant imagine a contemporary game involving vehicles that doesnt include at least one flyer. (I would like to see several categories of flyers personally).

It will be interesting to play both XMP and 2845 I suspect.

Just comments.

I would like to hear other comments?


Jim
 

Mort_Q

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Sep 4, 2003
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Edmonton, AB, Canada
I see major problems with a flying vehicle in what is basically 4 flag CTF if you can actually transport the flag in it.

The vehicle would have to be balanced very carefully, else it will be the only one used for Artifact runs... either very slow, or very weak, or insta-lock for the gunner, or something....

Thanks for the link btw, I'll need to check it out.
 

JimBodkins

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Apr 10, 2004
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Mort_Q said:
I see major problems with a flying vehicle in what is basically 4 flag CTF if you can actually transport the flag in it.

The vehicle would have to be balanced very carefully, else it will be the only one used for Artifact runs... either very slow, or very weak, or insta-lock for the gunner, or something....

Thanks for the link btw, I'll need to check it out.

I was thinking of support vehicles. If the carrier enters a vehicle, he drops the artifact. Vehicles like transports and light fighter maybe. Bombers are common, but if you do bombers then you must give the light fighter teeth to take out bombers. :) Slippery slope. But for transporting infantry - say 4 - together, a transport would be good.
 

maceth

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Jan 11, 2004
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Adding a flying vehicle is completely unecessary. I dont know if UTXMP is meant to be a remake of U2XMP of rather a sequal/new version.

In my opinion, XMP has 3 too many vehicles, hehe. I'd rather everyone play in either of the 3 armors (similar opinion to that of Tribes).

Dont get me wrong, XMP was a great game and therefore the problems/bugs/balances should be addressed rather than FMI creating a new game. I was so annoyed when XMP was shuttdown by the release of UT2K4. Dont fix things that arent broken, eh.
 
pleh said:
Dont get me wrong, XMP was a great game and therefore the problems/bugs/balances should be addressed rather than FMI creating a new game. I was so annoyed when XMP was shuttdown by the release of UT2K4. Dont fix things that arent broken, eh.



so...i think your saying that they should fix the current XMP. bad idea man. the horrible FPS for EVERYONE, and the net code need a serious overhaul. it would be much easyer for FMI to do it the way they are. 2k4 has 100 times more conent for us mappers to play with, while XMP has only like 30 something packages. a game with continued support by the dev's and what not, would be a better choice.

and XMP was not shutdown by the release of 2k4, it was shut off long before that. you can gladly blame Atardi for that big misstake.

Flying vehicles means larger maps. people complaind about larger maps in XMP if i recall correctly. if your a gunner, and everyone else takes the cars and vehicles, your up shiot creek. you can either defend the base, or start your LOTR travel that takes you 6 mins to cross, only to get shot down and have to respawn.
 

Dandeloreon1984

CXP Director
Jan 31, 2004
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The Jackal-XMP said:
so...i think your saying that they should fix the current XMP. bad idea man. the horrible FPS for EVERYONE, and the net code need a serious overhaul. it would be much easyer for FMI to do it the way they are. 2k4 has 100 times more conent for us mappers to play with, while XMP has only like 30 something packages. a game with continued support by the dev's and what not, would be a better choice.

and XMP was not shutdown by the release of 2k4, it was shut off long before that. you can gladly blame Atardi for that big misstake.
hmm... everyone in the xmp community knows that atardi shutdown legend, to push xmp people towards 2k4, but ut:xmp will do the same a lot better ;), and i also do agree that ut2k4 is a lot better for mappers(with said content)
The Jackal-XMP said:
Flying vehicles means larger maps. people complaind about larger maps in XMP if i recall correctly. if your a gunner, and everyone else takes the cars and vehicles, your up shiot creek. you can either defend the base, or start your LOTR travel that takes you 6 mins to cross, only to get shot down and have to respawn.

Most of the time when i play as a gunner, and that happens i conc jump across the map quickly, and/or i play on defence the whole game ;).
 

maceth

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Jan 11, 2004
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The Jackal-XMP said:
so...i think your saying that they should fix the current XMP. bad idea man. the horrible FPS for EVERYONE, and the net code need a serious overhaul. it would be much easyer for FMI to do it the way they are. 2k4 has 100 times more conent for us mappers to play with, while XMP has only like 30 something packages. a game with continued support by the dev's and what not, would be a better choice.

I mustnt have made it clear. What FMI are doing is definately the right way to approach this. What i was referring to is the fact that XMP is XMP.. not ONS with XMP gameplay... if you know what i mean. FMI should capture the essence of U2XMP and portray that in UTXMP instead of making a completely new game.

The Jackal-XMP said:
and XMP was not shutdown by the release of 2k4, it was shut off long before that. you can gladly blame Atardi for that big misstake.

When the UT2k4 demo servers went up XMP began to disolve.

The Jackal-XMP said:
Flying vehicles means larger maps. people complaind about larger maps in XMP if i recall correctly. if your a gunner, and everyone else takes the cars and vehicles, your up shiot creek. you can either defend the base, or start your LOTR travel that takes you 6 mins to cross, only to get shot down and have to respawn.

Cant agree more.
 

Bleeder

Co-Founder, U2XMP [Ч] Clan
Feb 26, 2004
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teh Intarweb, duh
Well, the sad thing is they were saying they should have something playable before December. From what I understand, that's the same timeframe as UTXMP. Again, sad, especially if it comes true. It's entirely believable considering there is already this Starsiege mod out there just waiting for the release of T:V.

As for why, hmm. TribesXMP could be perfect for people who don't own UT2004 yet. UTXMP is great for people who already own UT2004, but I just don't see people flocking to the stores to buy UT2004 just for UTXMP... especially if they never really got into the UT series of games. There are just too many newer games out there, with even more coming this holiday season.
 
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JimBodkins

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Apr 10, 2004
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Bleeder said:
Well now, don't forget the team that is working on TribesXMP already.

As a refugee from the Tribes community, this is fascinating. Never heard of it. What is it? (Lots in the Tribes community are watching this mod carefully and plan to play it.
 

Orv

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Jan 3, 2004
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I don't know anything about TribesXMP, but after spending yesterday playing the freshly released demo for Tribes: Vengeance I have to say that I was rather disappointed in some aspects of that game.
I was frustrated by the insanely small and hard to read player nametags... which require you to have the player in your crosshairs to even appear as well as the fact that everyone has a bright colored team tag above them that makes the possibility of stealth rather impossible.
The enemy can see you coming a mile away...
I noticed a lot of lag issues with driving vehicles too, causing odd "rubberbanding" behavior frequently.
I noticed this across several servers, as did a friend of mine that was playing from a different region with me, so it wasn't just our connection... it was something with the game.

Well, enough talk about other games...
I will be staying firmly planted in the UTx community for the forseeable future.

--Orv
 

Bleeder

Co-Founder, U2XMP [Ч] Clan
Feb 26, 2004
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teh Intarweb, duh
I'm not sure if it says anything, but the local Best Buy around here says they have had twice as many pre-orders for Tribes Vengeance as they had for UT2004 when that came out. I guess the game is more popular than I thought.
 

maceth

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Jan 11, 2004
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Orv said:
I don't know anything about TribesXMP, but after spending yesterday playing the freshly released demo for Tribes: Vengeance I have to say that I was rather disappointed in some aspects of that game.
I was frustrated by the insanely small and hard to read player nametags... which require you to have the player in your crosshairs to even appear as well as the fact that everyone has a bright colored team tag above them that makes the possibility of stealth rather impossible.
The enemy can see you coming a mile away...

Stealth is possible. However, u need to either take down the enemies generator or sensor (or both). Like XMP, tribes has objectives that favours both offense and defense in that respect.
Tribes is a LOT faster than XMP so stealth is less of a factor as speed replaces it. A fast capper can come and go before the opposition can react.
That aspect replaces any need for stealth.

Orv said:
I noticed a lot of lag issues with driving vehicles too, causing odd "rubberbanding" behavior frequently.
I noticed this across several servers, as did a friend of mine that was playing from a different region with me, so it wasn't just our connection... it was something with the game.

I dont know if ure referring to the beta or the actual MP demo. The beta's netcode was SHOCKING to say the least and there were plenty of lag issues.
However, the netcode for the demo is a lot better... some issues still remain but i play with 56k and have no real problem with it.


I cant say i've heard anything about TribesXMP but im afraid it wouldnt work out. Its probably because tribes and xmp are too similar.
 
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Orv

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Jan 3, 2004
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So... the tags disappear from enemies if they take out the generator/sensor?
I see, thanks for clearing that up.
The lag I referred to was for the multiplayer demo.
I am on cable broadband and the friend I spoke of is on DSL... we both had the same experience with lag induced issues across several servers.

Also, thanks for the info about speed vs. stealth bias in TV gameplay pleh.
Knowing that will definitely keep me on the Unreal path.

I'm a treacherous old fart gamer.

--Orv
 

maceth

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Jan 11, 2004
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Orv said:
So... the tags disappear from enemies if they take out the generator/sensor?
I see, thanks for clearing that up.
The lag I referred to was for the multiplayer demo.
I am on cable broadband and the friend I spoke of is on DSL... we both had the same experience with lag induced issues across several servers.

Also, thanks for the info about speed vs. stealth bias in TV gameplay pleh.
Knowing that will definitely keep me on the Unreal path.

I'm a treacherous old fart gamer.

--Orv

keks, no probs :)
I've always wanted to play a twitch fps but due to being stuck on 56k its been a hard journey to find a game which isnt so dependant on ping [enter rant on ping here]. I found tribes... wasn't too bad and stuck too it. Got to know the community well and get relatively known...

However, a friend (who also plays tribes) found XMP and i got really interested. At the time t2 sucked and XMP relied a lot on co-ordination and strategy than just plain reaction times.

Now... when i DO get my broadband connection this is gunna be a completely different story :p