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[UT]-Skinning : HUD for Boss

Discussion in 'Tutorials' started by SaD, Mar 9, 2005.

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  1. SaD

    SaD Skincollecting Fanatic

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    Missing HUD/Talk texture display for the Boss Model:

    Created by Lawgiver
    Additional credit to "GR8-1"

    Tutorial copied with the friendly permission from Identity Crisis .

    I came across this problem myself a short time ago, a friend was able to help me out by solving the problem and I would like to share it with you.

    The problem being that you are unable to see the "HUD/Talk texture" image "ingame" that you have created for your new BossSkin.

    The problem is very easy to fix.
    Unlike the "SoldierSkin" the "BossSkin" works in a different way (hence the problem). It's all to do with editting the names correctly. Where as the SoldierSkins you would create a head texture (4) and name the "HUD" texture (5) the same, this does not work with the BossSkin. You need to rename the "HUD" texture to BossSkin.****5Xan (replacing * with whatever you have named your skin), also, edit the .INT to reflect this change.
    You do not need to rename your face texture (4).

    I'll give you a better example using one of my skins as an example and the changes that were necessary:

    Old name for The hud texture - lawg5Bezerker

    New name - lawg5Xan

    Also the changes in the .INT file are:

    Old version
    Object=(Name=BossSkins_lawg.lawg5Bezerker,Class=Texture)

    New version
    Object=(Name=BossSkins_lawg.lawg5Xan,Class=Texture)

    This, now, should sort out you problem and complete your new skin.
     
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