I disagree with the addition of the dodge-jump in UT3.
What I really hated was that Epic tried to create a dodge that was sort-of in-between that of UT1's dodge and UT2k4's dodge-jump, and not one or the other.
It made UT3's dodge feel slow, clunky and too high. It felt no where near as fast as that in UT1, and the single-dodge of UT2k4.
Try dodging your way in and out of a close battle in UT3; it's just too slow. Try the same in UT1 & UT2k4 and it feels so much more responsive. This is what made the first two iterations of the game so exciting.
The dodge felt much more useful and required skill to keep up the pace. They dumbed this down in UT3, and only tried to make up for it with a faster run speed; making the dodge (the most fundamentally important feature of the UT series) feel even less important.
What I would have liked was something new to the movement system; skiing down ramps for example?
There is a dodge jump in UT3?
wut?