UScript/Mod Group Learning

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GuruKnight

New Member
May 7, 2004
53
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Hey all,

I am a beginner (not exactly, already did some tutorials and 1 mutator on my own) at Unreal Mod making, and was wondering if anyone is interested in getting together and working on stuff?

This is a way for people who are new to this stuff (or already have some experience like me) to learn UScript and Unreal Mod making to help each other and learn stuff faster than just learning it by themselves. If we get good at it, we can end up making something solid.

At least it will be a 'faster' learning experience. Reply in this thread and we can set something up.

Cheers.
 

Darquewing

The All unKnowing
May 24, 2004
7
0
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Huntsville, AL
www.darque-ideas.com
I am not sure if this is supposed to be more or less formal, but I would like to join. I am not completely up on my UScript. Well, I understand some of the fundamentals of programming, but am no where near being a true developer.

I can offer something in the way of content creation, I am have been doing a lot lately with ActorX, and am working with the skeletal anmation system for doing my own custom skeletal systems, and anim's.

Please let me know something, and I would be glad to particapate..er particapte.. something like that.
 

GuruKnight

New Member
May 7, 2004
53
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[SAS]Solid Snake: School? Hmm, to be honest, I dont know, I guess it all depends on whoever wants to join. I am interested in such a learning site, so if others are interested too, we can definitely take that route.

Darquewing: Sure. That would be great. That ActorX stuff would be awesome to learn, so whatever info you can provide on that would be great. My friend and I wanted to make a Mech mod later on, so we can definetly use something like that.


The idea I have is its just a collaboration of UScripters/Modders. Whoever joins can do whatver they like. They can write up stuff they already did, join with others in the group to create somethign new, or anything else related to learning to develop using the Unreal engine.

I'll try to post in more forums and see if we can grab a bit more people.
 

GuruKnight

New Member
May 7, 2004
53
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Yap, complete beginners are ok. I was a complete beginner about couple of weeks ago.

Anyways, to get you started, check out this guy's site:
http://home.worldonline.co.za/~20017186/paragon/tutorials.html

I am in the process of asking the owner of that site to help us out in any way. So far his tutorial idea is great for us, but we will need our own forum too. I have another forum available though, but I prefer to keep all UT stuff together on 1 site.
 

punk129

!!!!!!!!!!!11111111111
Jan 18, 2003
172
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Germany
www.punk129.com
after the German UnrealScript Center (GUC) died, I would be interest in helping some guys out with UScript as good as I can.

Would try to help, but can't promise anything, because I've not that much time.
 

Entr0p1cLqd

New Member
May 25, 2004
196
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What about the Wiki?

Can I please request that you also spend some time working on the Unreal Wiki?

If you've never come across it, the site can be found here: http://wiki.beyondunreal.com/wiki/

It's a massive reference for all Unreal Engine related information (mapping, scripting, everything). It does suffer from being a bit "newcomer" unfriendly. Partly because of its size, and partly because most of the people that contribute information are not that new to UnrealScript themselves and so don't need to write down the "early stuff".

Anyway - I think that's enough pimpage for now :)
 

[SAS]Solid Snake

New Member
Jun 7, 2002
2,633
0
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New Zealand
www.digitalconfectioners.com
I think a website that does a frontline introduction to UScript with specific examples and then further references to the Wiki would be good. I find the Wiki great for finding things in reference, ie what do some of the functions do, what does this boolean mean .. etc etc, but not when you need to craft something in unrealscript.
 

dataangel

New Member
Apr 11, 2004
184
0
0
[SAS]Solid Snake said:
I think a website that does a frontline introduction to UScript with specific examples and then further references to the Wiki would be good. I find the Wiki great for finding things in reference, ie what do some of the functions do, what does this boolean mean .. etc etc, but not when you need to craft something in unrealscript.

How about a "HOWTO: Read the Wiki." ;)
 

Dandeloreon1984

CXP Director
Jan 31, 2004
1,303
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I read those, but i think we need to get a good reference on making ui changes, after all that is the true power... and also you forgot about the basics covered here.... on the chimeric site... http://chimeric.beyondunreal.com/

I will also help, with making tutorials, and what not, just ask me a little bit, and allow me to make tutorials over things i am interested in.
 

GuruKnight

New Member
May 7, 2004
53
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0
Good news. The guy who has already got a tutorial site setup agreed to have our own section for Group Learning. Also you guys can write up tutorials and submit to his site. Here is his thread for anyone interested:

http://sv2.3dbuzz.com/vbforum/showthread.php?s=&threadid=72500&perpage=10&pagenumber=1

His site loads slow for me though:

http://home.worldonline.co.za/~20017186/paragon/

I will try to set up a forum for Group Learning. In the mean time, you guys who want to do tutorials can make them and submit to his site.
 

Klyn

New Member
May 26, 2004
1
0
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40
Germany
Hello everyone,
I'm not that much of a pro at coding, but since I'm good at Java, learning UScript isn't hard for me. I would support a project like this whenever I have time for it.
In many forums I read posts where someone asks for exercises of some kind (an idea for a mutator, skin, etc.), so he can practice everything he learnt from the tons of tutorials he read. A collection of those exercises would be a very good idea.
Another way to learn UScript is to reverse-engineere existing code and try to improve it. So maybe some kind of contest would be cool, where someone challenges the others by posting his code and everyone will try to analyze it (what does it do, why does he use a byte instead of a boolean here, could we improve it, make it faster?). The solution is posted by the challenger after the time expired.
Anyway, I will try what I can.

Greetings,
Klyn
 

Dandeloreon1984

CXP Director
Jan 31, 2004
1,303
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all i have to say is good, but on the project you start with, we need to also focus on how to look at code, and get it documented, and maybe have an online class tree for each game we can get.... i can help with getting a class tree done for U2xmp, Ut2k3, UT2k4, U2, and UT.
 

GuruKnight

New Member
May 7, 2004
53
0
0
[SAS]Solid Snake said:
I think a website that does a frontline introduction to UScript with specific examples and then further references to the Wiki would be good. I find the Wiki great for finding things in reference, ie what do some of the functions do, what does this boolean mean .. etc etc, but not when you need to craft something in unrealscript.


Ya, that sounds good. I use Wiki for reference too, its search feature almost always ends up being most helpful.
 

Entr0p1cLqd

New Member
May 25, 2004
196
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[SAS]Solid Snake said:
....I find the Wiki great for finding things in reference, ie what do some of the functions do, what does this boolean mean .. etc etc, but not when you need to craft something in unrealscript.
Can you elaborate on that last point a little.

One of the things we've been trying to do on the Wiki for a while is build up a set of tutorial type pages to allow newcomers to have a decent first stab at getting to grips with the Unreal Engine.

We've not had that much success so far because no-one has been able to define exactly what is needed.

I have a sneaky suspicion that people tend to poke around amongst a bunch of different tutorials until they manage to cobble something together that does what they want and simply work around the the short-comings of the various tutorial/reference sites.

Maybe there is no right answer.

I do find it interesting that people would rather contribute to yet another tutorial site rather than the Unreal Wiki. There again, I appreciate the ideals of the Wiki concept - and don't mind the total loss of ownership that comes with information posted on the Wiki.
 

GuruKnight

New Member
May 7, 2004
53
0
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Well, I realize there are many tutorial sites out there and forums too. This wont be just another tutorial site. I have already pointed out a site that looks promising for tutorials, so we can use that or the Wiki to post tutorials. It should not matter to anyone as long as they can find it. To be honest, I rather post the tutorials we get on the Wiki anyway or have links from it.

The difference here is the group effort. Lets say we choose a project, we all work on it together, fixing each other's problems, finding better ways to implement different stuff, because we have a greater talent pool and time.

So far, almost all the tutorials I have come across are just copies of code with comments here and there. Except for 3d buzz VTMs, I have not come across any tutorial with explanation of every little detail. This is understandable when its just 1 person working on it. But as a group effort, we can acheive in-depth tutorials and explanations, and also learn while we do it.

The wiki is awesome, I dont think I would have started on UScript without seeing such a great site available for referencing.
 

Darquewing

The All unKnowing
May 24, 2004
7
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45
Huntsville, AL
www.darque-ideas.com
I like the Wiki concept also, I have been to Unreal Wiki a number of times myself looking for reference. The biggest problem I have had with it, is that a lot of people explaining code never seem to make it any simpler for newbies. I know this problem in 3D work, because people ask me how to do something, I tell them how I would do it, and they lok at me funny.

One thing I will look forward to is trying to put things in the simplest possible form. Since I could bet, I'm the least experienced coder in the group, I could try to act as the audience to help with writing any tutorials in an easy to read fashion. As long as noone minds lots of questions.

Also, could we get an email list together for everyone to bounce ideas back and forth?
 

GuruKnight

New Member
May 7, 2004
53
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Ok, I can probably get the other forum ready soon.

Now for a starter project what do you guys want to do? I was thinking of modifying the shield gun to be a flame thrower. Who is interested in working on that? We can try to go over every little detail, and grab some tutorials off the net to begin with.

edit:
Here is the link to the forum for Group Learning. Email me at amar2k@hotmail.com if you got problems registering there. Post in there and we can get a project going and discuss other stuff.

http://forums.gibbering.net/index.php?showforum=81
 
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