I'm working on a project for the final year of my degree which involves a 3D free roaming tour of Manchester. We're doing this in the runtime engine and it's quite a large level, around 30000 by 20000. I've got most of the rough modelling done but I have a problem that when walking around after building all there are spots on the floor where the charecter will fall through the ground for no apparent reason and die even though there has been no death programmed into it, or if using an older version of our charecter for some reason it just gets stuck and you can move the mouse around to look but can't ever move or fly out of there.
I can't work out what's causing this, we thought it might be the collisions not being set right but on the basic world box you can be running along and then suddenly fall through the floor without touching any of the buidings although the same error occours in them at a certain point near each of my stairwells.
Can someone please get back to me fast if they have any ideas, our tutor is hoping to have a finished verion by Wednesday and this thing has us stumpted.
I can't work out what's causing this, we thought it might be the collisions not being set right but on the basic world box you can be running along and then suddenly fall through the floor without touching any of the buidings although the same error occours in them at a certain point near each of my stairwells.
Can someone please get back to me fast if they have any ideas, our tutor is hoping to have a finished verion by Wednesday and this thing has us stumpted.