I'm still stuck using UPaint to retexture existing skins (hopefully will change soon to a MUCH better program where I can actually toy with making my own model!)
But my question is about obtaining the .psk for some of the custom models.
Is there a way to extract this file using UT2004 editor? Or do I have to use a modeling program like Maya or 3Dmax?
The model I want to work with is Elektra by Eklipse. My way of thinking is that without the proper .psk I won't be able to do any editing on the armor plates for the armor and heavy armor versions.
But my question is about obtaining the .psk for some of the custom models.
Is there a way to extract this file using UT2004 editor? Or do I have to use a modeling program like Maya or 3Dmax?
The model I want to work with is Elektra by Eklipse. My way of thinking is that without the proper .psk I won't be able to do any editing on the armor plates for the armor and heavy armor versions.