UnrealEd Surface Traction

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Arnox

UT99/2004 Mod Crazy
Mar 26, 2009
1,601
6
38
Beyond
Hey. Messing around in UnrealEd 3.0 here. How would one make a surface or surfaces slippery, so to speak? Can traction even be edited?
 

meowcat

take a chance
Jun 7, 2001
803
3
18
Just create the volume over the surface so that it is large enough to encompass pawns (players) and roughly matches the shape of the surface.
 

Arnox

UT99/2004 Mod Crazy
Mar 26, 2009
1,601
6
38
Beyond
Bump for edit.

I got the volumes all figured out now. I just can't figure out what it means when it says it can't find file for package 'MyPackage'. How can I create this.

EDIT: Nevermind. I got it.
 
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