1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Unreal Tournament 2015?

Discussion in 'News & Articles' started by hal, Jun 1, 2013.

  1. Crotale

    Crotale _________________________ _______________

    Joined:
    Jan 20, 2008
    Messages:
    2,535
    Likes Received:
    12
    Bulletstorm 2 was canceled.
     
  2. Kantham

    Kantham Fool.

    Joined:
    Sep 17, 2004
    Messages:
    18,034
    Likes Received:
    2
    As a hobbyist level designer, I disagree.

    If there's one thing Epic Games always has done right it's their engine.
     
  3. [NBK]Rattman

    [NBK]Rattman Goo God

    Joined:
    Feb 22, 2005
    Messages:
    460
    Likes Received:
    0
    I would play that!! LOL
     
  4. Cryton

    Cryton Loafing Bast

    Joined:
    Nov 11, 1999
    Messages:
    97
    Likes Received:
    0
    Come on Epic, let's have another Unreal Tournament game!
     
  5. leilei

    leilei ANIME ELF'S !!

    Joined:
    Jan 20, 2008
    Messages:
    574
    Likes Received:
    8
    Counter-Strike was a huge "me too" influence and so was Bid for Power for all those DBZ mods. The current flavor of the week is STILL "lets make zombie game" and has been for a long time. :/

    Fortunately zombie games aren't competitive and are usually nothing more than "lets fight dumbed fuzzy logic" so I guess we can rule that crap out.
     
  6. Spiney

    Spiney New Member

    Joined:
    Jun 12, 2010
    Messages:
    187
    Likes Received:
    0
    Oh no, UE is one of the best in the biz. I just meant to say that improved tools won't lead to shorter dev cycles. Games are getting more and more complex to make, even the best tools in the world won't offset that -- talking from the usual big budget production perspective here, indies are a bit more nimble there.
     
  7. Kantham

    Kantham Fool.

    Joined:
    Sep 17, 2004
    Messages:
    18,034
    Likes Received:
    2
    So you're basically saying no engine will do jackshit.
     
  8. leilei

    leilei ANIME ELF'S !!

    Joined:
    Jan 20, 2008
    Messages:
    574
    Likes Received:
    8
    No, he's saying the gaming world is ruled by companies that can afford chinese labor.
     
  9. ambershee

    ambershee Nimbusfish Rawks

    Joined:
    Apr 18, 2006
    Messages:
    4,519
    Likes Received:
    7
    Tools are the number one thing that cuts development time down. You can throw all the manpower and money you want at something, your tools and pipelines are always the limiting factor.
     
  10. tomcat ha

    tomcat ha Well-Known Member

    Joined:
    Feb 2, 2002
    Messages:
    2,819
    Likes Received:
    56
    a lot of game studios are really inefficient.
    Just look at the graphical fidelity bohemia is managing to pull off with arma3 or arma 2 at launch.
    Sure these games were buggy but they were made with a fraction of the budget any cod was made with.
     
  11. Firefly

    Firefly United Kingdom is not a country.

    Joined:
    Feb 20, 2000
    Messages:
    4,853
    Likes Received:
    0
    I doubt we will see anymore Unreal games or games that support user-made stuff anymore.
    Too complex and too unpopular.
     
  12. ambershee

    ambershee Nimbusfish Rawks

    Joined:
    Apr 18, 2006
    Messages:
    4,519
    Likes Received:
    7
    They really weren't. Do you have any idea how much money gets poured into military simulation software? It's how Crytek managed to expand so quickly without putting out any games. ARMA is a side effect of a real product.
     
  13. HugoMarques

    HugoMarques ☆☆☆☆☆

    Joined:
    Dec 14, 2010
    Messages:
    612
    Likes Received:
    0
    Bethesda dude, Bethesda.
     
  14. TheSpoonDog

    TheSpoonDog CBP3! Yarrr!

    Joined:
    Jun 1, 2001
    Messages:
    2,592
    Likes Received:
    0
    Don't forget dumb people making decisions.
     
  15. ambershee

    ambershee Nimbusfish Rawks

    Joined:
    Apr 18, 2006
    Messages:
    4,519
    Likes Received:
    7
    I try to :(
     
  16. Hideinlight

    Hideinlight Member

    Joined:
    May 12, 2008
    Messages:
    358
    Likes Received:
    0
    I just pretend Mass Effects 3 Unreal.
     
  17. Spiney

    Spiney New Member

    Joined:
    Jun 12, 2010
    Messages:
    187
    Likes Received:
    0
    Nice vulgar extrapolation there, you should become a politician :lol:

    Sure they're a limiting factor, i'm not denying that. If Weta upgrades their pipeline it will be more efficient, but no single employee is going to make Lord of the rings simply by having ungodly efficient tools. Planning, structure, expertise, art direction etc are all just as important. Having more gizmos and a cleaner ui in your map editor isn't going to halve your individual dev time when you're going from 512 textures to having to model individual eyelashes on every character. And these things are all design decisions.

    :D
     
  18. Kantham

    Kantham Fool.

    Joined:
    Sep 17, 2004
    Messages:
    18,034
    Likes Received:
    2
    I am living this situation right now.
     
  19. Firefly

    Firefly United Kingdom is not a country.

    Joined:
    Feb 20, 2000
    Messages:
    4,853
    Likes Received:
    0
    You're a dumb person who's made a decision?
     
  20. Kantham

    Kantham Fool.

    Joined:
    Sep 17, 2004
    Messages:
    18,034
    Likes Received:
    2
    Nice try champ. But no, I point out dumb decisions and people who haven't made them have to fix them.
     

Share This Page