Okay, here are the only components I'm missing:
Still no luck on UC2, but I'm working on it. The UT3 demo...hm, I'm thinking at this point that it simply packages the sound effects inside the UT3frontend.ut3 file maybe, and the music files are in their respective .ut3 level files, but UT3 files seem to give Oggextract an error. So unless there's a way we can use Unreal Editor for UT3 to export files (it won't let me), or a way to unpack UPK and UT3 files, the demo might be a lost cause. Which isn't too much of a problem, since there doesn't seem to be any different music...As for the commercial discs, I'm going to ask if anyone on the Gamingforce Forums wants to make a lossless rip.
This brings us to sound rips, which I've been making since I've had to install all the Unreal games to get the music:
Right now, a base game gets a "Sounds Rip", and then a demo or beta of that game gets checked for duplicates, which are deleted, leaving only the sounds that are "unique" to that demo or beta. Games are not checked across generations for duplicates presently (like, I'm not removing duplicates between UT2003 and UT2004 or Unreal and UT). So here's a unique folder example:
My question is, should I go ahead and check duplicates across folders? This would mean that every sound effect that's in Unreal, that also appears in another game, would be deleted out of those games' folders, leaving only the Unreal. Then, every effect that's in UT and later generations would have its later generation duplicates removed, then UT2003, and on, etc. so there would be no duplicates whatsoever?
- Unreal Championship 2
- Unreal Tournament 3 Demo (and missing file from Riepl's website)
- Commercial Discs
Still no luck on UC2, but I'm working on it. The UT3 demo...hm, I'm thinking at this point that it simply packages the sound effects inside the UT3frontend.ut3 file maybe, and the music files are in their respective .ut3 level files, but UT3 files seem to give Oggextract an error. So unless there's a way we can use Unreal Editor for UT3 to export files (it won't let me), or a way to unpack UPK and UT3 files, the demo might be a lost cause. Which isn't too much of a problem, since there doesn't seem to be any different music...As for the commercial discs, I'm going to ask if anyone on the Gamingforce Forums wants to make a lossless rip.
This brings us to sound rips, which I've been making since I've had to install all the Unreal games to get the music:
Right now, a base game gets a "Sounds Rip", and then a demo or beta of that game gets checked for duplicates, which are deleted, leaving only the sounds that are "unique" to that demo or beta. Games are not checked across generations for duplicates presently (like, I'm not removing duplicates between UT2003 and UT2004 or Unreal and UT). So here's a unique folder example:
My question is, should I go ahead and check duplicates across folders? This would mean that every sound effect that's in Unreal, that also appears in another game, would be deleted out of those games' folders, leaving only the Unreal. Then, every effect that's in UT and later generations would have its later generation duplicates removed, then UT2003, and on, etc. so there would be no duplicates whatsoever?